|
|
|
|
LEADER |
00000cam a2200000Mu 4500 |
001 |
EBSCO_on1288215360 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr cnu---unuuu |
008 |
211211s2021 ne o ||| 0 eng d |
040 |
|
|
|a EBLCP
|b eng
|c EBLCP
|d N$T
|d OCLCO
|d OCLCF
|d OCLCO
|d OCLCQ
|d OCLCO
|
020 |
|
|
|a 9088909148
|
020 |
|
|
|a 9789088909146
|q (electronic bk.)
|
029 |
1 |
|
|a AU@
|b 000070494174
|
035 |
|
|
|a (OCoLC)1288215360
|
050 |
|
4 |
|a GV1469.34.S52
|
082 |
0 |
4 |
|a 930.1
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Ariese-Vandemeulebroucke, Csilla.
|
245 |
1 |
0 |
|a Return to the Interactive Past
|h [electronic resource] :
|b The Interplay of Video Games and Histories.
|
260 |
|
|
|a Leiden :
|b Sidestone Press,
|c 2021.
|
300 |
|
|
|a 1 online resource (212 p.)
|
500 |
|
|
|a Description based upon print version of record.
|
520 |
|
|
|a A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in play.
|
590 |
|
|
|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Video games
|x Social aspects
|v Congresses.
|
650 |
|
0 |
|a History in popular culture
|v Congresses.
|
650 |
|
0 |
|a Video games
|x Historiography
|v Congresses.
|
650 |
|
0 |
|a History
|x Computer simulation
|v Congresses.
|
650 |
|
0 |
|a History
|x Philosophy
|v Congresses.
|
650 |
|
6 |
|a Jeux vidéo
|x Aspect social
|v Congrès.
|
650 |
|
6 |
|a Histoire dans la culture populaire
|v Congrès.
|
650 |
|
6 |
|a Jeux vidéo
|x Historiographie
|v Congrès.
|
650 |
|
6 |
|a Histoire
|x Simulation par ordinateur
|v Congrès.
|
650 |
|
6 |
|a Histoire
|x Philosophie
|v Congrès.
|
650 |
|
7 |
|a History in popular culture
|2 fast
|
650 |
|
7 |
|a History
|x Philosophy
|2 fast
|
650 |
|
7 |
|a Video games
|x Social aspects
|2 fast
|
655 |
|
7 |
|a Conference papers and proceedings
|2 fast
|
700 |
1 |
|
|a Boom, Krijn H. J.
|
700 |
1 |
|
|a Van den Hout, Bram.
|
776 |
0 |
8 |
|i Print version:
|a Ariese-Vandemeulebroucke, Csilla
|t Return to the Interactive Past
|d Leiden : Sidestone Press,c2021
|z 9789088909122
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3115131
|z Texto completo
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL28980647
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 3115131
|
994 |
|
|
|a 92
|b IZTAP
|