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Return to the Interactive Past The Interplay of Video Games and Histories.

A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ariese-Vandemeulebroucke, Csilla
Otros Autores: Boom, Krijn H. J., Van den Hout, Bram
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Leiden : Sidestone Press, 2021.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Return to the Interactive Past  |h [electronic resource] :  |b The Interplay of Video Games and Histories. 
260 |a Leiden :  |b Sidestone Press,  |c 2021. 
300 |a 1 online resource (212 p.) 
500 |a Description based upon print version of record. 
520 |a A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in play. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Video games  |x Social aspects  |v Congresses. 
650 0 |a History in popular culture  |v Congresses. 
650 0 |a Video games  |x Historiography  |v Congresses. 
650 0 |a History  |x Computer simulation  |v Congresses. 
650 0 |a History  |x Philosophy  |v Congresses. 
650 6 |a Jeux vidéo  |x Aspect social  |v Congrès. 
650 6 |a Histoire dans la culture populaire  |v Congrès. 
650 6 |a Jeux vidéo  |x Historiographie  |v Congrès. 
650 6 |a Histoire  |x Simulation par ordinateur  |v Congrès. 
650 6 |a Histoire  |x Philosophie  |v Congrès. 
650 7 |a History in popular culture  |2 fast 
650 7 |a History  |x Philosophy  |2 fast 
650 7 |a Video games  |x Social aspects  |2 fast 
655 7 |a Conference papers and proceedings  |2 fast 
700 1 |a Boom, Krijn H. J. 
700 1 |a Van den Hout, Bram. 
776 0 8 |i Print version:  |a Ariese-Vandemeulebroucke, Csilla  |t Return to the Interactive Past  |d Leiden : Sidestone Press,c2021  |z 9789088909122 
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