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Novelties in intelligent digital systems : proceedings of the 1st International Conference (NIDS 2021), Athens, Greece, September 30 - October 1, 2021 /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores Corporativos: NIDS (Conference) Online), IOS Press
Otros Autores: Frasson, Claude (Editor ), Kabassi, Katerina (Editor ), Voulodimos, Athanasios (Editor )
Formato: Electrónico Congresos, conferencias eBook
Idioma:Inglés
Publicado: Amsterdam, Netherlands : IOS Press, [2021]
Colección:Frontiers in artificial intelligence and applications ; v. 338.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Intro
  • Title Page
  • Preface
  • Organization
  • Contents
  • Learning
  • An Alternative Educational Tool Through Interactive Software over Facebook in the Era of COVID-19
  • Forced epsilon-Greedy, an Expansion to the epsilon-Greedy Action Selection Method
  • A Methodology for Assessing the Impact of Error Components in Gait Analysis Using Closed-Loop Testing on a Biomimetic Rig
  • Development of an Innovative Learning Methodology Aiming to Optimise Learners' Spatial Conception in an Online Mechanical CAD Module During COVID-19 Pandemic
  • Enhancing the Effectiveness of Intelligent Tutoring Systems Using Adaptation and Cognitive Diagnosis Modeling
  • Ambient Intelligence and Smart Environments: A Preliminary Overview
  • Extended Reality
  • Virtual Reality Tool for Rehabilitation of Patients with Parkinson's Disease: A Conceptual Design Review
  • Toward Personalizing Alzheimer's Disease Therapy Using an Intelligent Cognitive Control System
  • On the Development of a Personalized Augmented Reality Spatial Ability Training Mobile Application
  • Zoo Therapy for Alzheimer's Disease with Real-Time Speech Instruction and Neurofeedback System
  • A Framework for Personalized Fully Immersive Virtual Reality Learning Environments with Gamified Design in Education
  • A Novel Framework Incorporating Augmented Reality and Pedagogy for Improving Reading Comprehension in Special Education
  • GunitaHu: A VR Serious Game with Montessori Approach for Dementia Patients During COVID-19
  • Intelligence and Intelligent Simulation
  • Data Mining and Machine Learning
  • Creating a Metamodel for Predicting Learners' Satisfaction by Utilizing an Educational Information System During COVID-19 Pandemic
  • Evaluating the Usefulness of Unsupervised Monitoring in Cultural Heritage Monuments
  • Implementing Hierarchical Indoor Semantic Location Identity Classification: A Case Study for COVID-19 Proximity Tracking in the Philippines
  • Data Mining for Improving Online Higher Education Amidst COVID-19 Pandemic: A Case Study in the Assessment of Engineering Students
  • Visual Analytics in Process Mining for Supporting Business Process Improvement
  • ActiveCrowds: A Human-in-the-Loop Machine Learning Framework
  • A Fuzzy C-Means-Based Algorithm for the Surveillance of Dengue Cases Distribution in Local Communities
  • Application Programming Interface for a Customer Experience Analysis Tool
  • Health and Environment
  • An Introduction to the euPOLIS Project
  • Assessing the Lockdown Effects on Air Quality During COVID-19 Era
  • Smart Technologies and the Case of People with Disabilities: A Preliminary Overview
  • Designing Personalisation in a Environmental Recommendation System: Differences of AHP and Fuzzy AHP