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PYTHON;AN INTRODUCTION TO PROGRAMMING

Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, class...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: PARKER, JAMES R.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [S.l.] : MERCURY LEARNING AND INFO, 2021.
Temas:
Acceso en línea:Texto completo

MARC

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505 0 0 |t Frontmatter --  |t Contents --  |t Preface --  |t Chapter 0: Modern Computers --  |t Chapter 1: Computers and Programming --  |t Chapter 2: Repetition --  |t Chapter 3: Sequences: Strings, Tuples, and Lists --  |t Chapter 4: Functions --  |t Chapter 5: Files: Input and Output --  |t Chapter 6: Classes --  |t Chapter 7: Graphics --  |t Chapter 8: Manipulating Data --  |t Chapter 9: Multimedia --  |t Chapter 10: Basic Algorithms --  |t Chapter 11: Programming for the Sciences --  |t Chapter 12: How To Write Good Programs --  |t Chapter 13: Communicating with the Outside World --  |t Chapter 14: Parsing-The Structure of Data --  |t Chapter 15: Communicating Using Graphics: Windows, User Interfaces, and Pygame --  |t Index 
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