PROGRAMMING FUNDAMENTALS USING JAVA a game application approach.
Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game pro...
| Clasificación: | Libro Electrónico |
|---|---|
| Autor principal: | |
| Formato: | Electrónico eBook |
| Idioma: | Inglés |
| Publicado: |
[S.l.] :
MERCURY LEARNING & INFORM,
2021.
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| Temas: | |
| Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Frontmatter
- Contents
- Preface
- Acknowledgments
- Credits
- Chapter 1 Introduction
- Chapter 2 Variables, Input/Output, and Calculations
- Chapter 3 Methods, Classes, and Objects: A First Look
- Chapter 4 Boolean Expressions, Making Decisions, and Disk Input and Output
- Chapter 5 Repeating Statements: Loops
- Chapter 6 Arrays
- Chapter 7 Methods, Classes, and Objects: A Second Look
- Chapter 8 Inheritance
- Chapter 9 Recursion
- Chapter 10 Exceptions: A Second Look
- Chapter 11 Graphical User Interfaces
- Chapter 12 Graphical User Interfaces: A Second Look
- Chapter 13 Generics and the API Collection Framework
- Chapter 14 Multithreading and Concurrency
- Appendix A Description of the Game Environment
- Appendix B Using the Game Environment Package
- Appendix C ASCII Table
- Appendix D Java Key Words
- Appendix E Java Operators and Their Relative Precedence
- Appendix F Using the Game Glossary of Programming Terms
- Appendix G Using the Online API Documentation
- Appendix H Solutions to Selected Odd Knowledge Exercises
- Index


