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PROGRAMMING FUNDAMENTALS USING JAVA a game application approach.

Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game pro...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: MCALLISTER, WILLIAM. FRITZ, S. JANE
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [S.l.] : MERCURY LEARNING & INFORM, 2021.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Frontmatter
  • Contents
  • Preface
  • Acknowledgments
  • Credits
  • Chapter 1 Introduction
  • Chapter 2 Variables, Input/Output, and Calculations
  • Chapter 3 Methods, Classes, and Objects: A First Look
  • Chapter 4 Boolean Expressions, Making Decisions, and Disk Input and Output
  • Chapter 5 Repeating Statements: Loops
  • Chapter 6 Arrays
  • Chapter 7 Methods, Classes, and Objects: A Second Look
  • Chapter 8 Inheritance
  • Chapter 9 Recursion
  • Chapter 10 Exceptions: A Second Look
  • Chapter 11 Graphical User Interfaces
  • Chapter 12 Graphical User Interfaces: A Second Look
  • Chapter 13 Generics and the API Collection Framework
  • Chapter 14 Multithreading and Concurrency
  • Appendix A Description of the Game Environment
  • Appendix B Using the Game Environment Package
  • Appendix C ASCII Table
  • Appendix D Java Key Words
  • Appendix E Java Operators and Their Relative Precedence
  • Appendix F Using the Game Glossary of Programming Terms
  • Appendix G Using the Online API Documentation
  • Appendix H Solutions to Selected Odd Knowledge Exercises
  • Index