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Coding Roblox Games Made Easy The Ultimate Guide to Creating Games with Roblox Studio and Lua Programming.

Chapter 4: Roblox Programming Scenarios -- Technical requirements -- Different script types -- The Script Menu tab -- Filtering Enabled -- RemoteEvents -- RemoteFunctions -- BindableEvents and BindableFunctions -- Using Roblox services -- Players service -- ReplicatedStorage and ServerStorage -- Sta...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Brumbaugh, Zander
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, Limited, 2021.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover
  • Title page
  • Copyright and Credits
  • Dedication
  • About Packt
  • Contributors
  • Table of Contents
  • Preface
  • Section 1: Introduction to Roblox Development
  • Chapter 1: Introducing Roblox Development
  • Technical requirements
  • Learning the benefits of Roblox development
  • Financial opportunities on Roblox
  • Improving professional skills
  • Benefits of networking
  • Discovering developer types
  • Programmers
  • Modelers
  • Builders
  • UI/UX designers
  • Gaining a perspective about your early projects
  • Summary
  • Chapter 2: Knowing Your Work Environment
  • Technical requirements
  • Traversing the Create page
  • Configuring Game and Place settings
  • The Configure Game menu
  • Configuring Start Place menu
  • Other Place options
  • The Library and Avatar Shop
  • Getting Started with Roblox studio
  • The File menu and settings
  • Movement and camera manipulation
  • Utilizing the Explorer
  • Using Studio tools
  • Managing the Game Settings menu
  • The View tab
  • The Test tab
  • Customizing Studio to aid your workflow
  • Taking advantage of Roblox's resources
  • Tutorials and resources
  • The Developer Forum
  • Summary
  • Section 2: Programming in Roblox
  • Chapter 3: Introduction to Roblox Lua
  • Technical requirements
  • Creating variables and conditionals
  • Data types
  • Setting and manipulating variables
  • Numbers
  • Booleans
  • Strings
  • Tables
  • Dictionaries
  • Vectors
  • CFrames
  • Instances
  • Conditional statements
  • Declaring and using loops
  • For loops
  • While loops
  • Repeat loops
  • Learning functions and events
  • Functions in programming
  • Recursion
  • Events and methods of instances
  • Demonstrating programming style and efficiency
  • General style rules
  • Roblox-specific rules
  • Managing player data
  • Managing collisions and player characters
  • Making Obby stages
  • Creating part behaviors
  • Creating rewards
  • Shops and purchases
  • Robux premium purchases
  • Making in-game currency shops
  • Preventing exploits
  • Setting up the frontend
  • Creating effects
  • Testing and publication
  • Summary
  • Chapter 6: Creating a Battle Royale Game
  • Technical requirements
  • Setting up the backend
  • Managing player data
  • Setting up the round system
  • Creating weapons
  • Local replication
  • Spawning loot
  • Setting up the frontend
  • Working with the UI
  • Summary