Coding Roblox Games Made Easy The Ultimate Guide to Creating Games with Roblox Studio and Lua Programming.
Chapter 4: Roblox Programming Scenarios -- Technical requirements -- Different script types -- The Script Menu tab -- Filtering Enabled -- RemoteEvents -- RemoteFunctions -- BindableEvents and BindableFunctions -- Using Roblox services -- Players service -- ReplicatedStorage and ServerStorage -- Sta...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing, Limited,
2021.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover
- Title page
- Copyright and Credits
- Dedication
- About Packt
- Contributors
- Table of Contents
- Preface
- Section 1: Introduction to Roblox Development
- Chapter 1: Introducing Roblox Development
- Technical requirements
- Learning the benefits of Roblox development
- Financial opportunities on Roblox
- Improving professional skills
- Benefits of networking
- Discovering developer types
- Programmers
- Modelers
- Builders
- UI/UX designers
- Gaining a perspective about your early projects
- Summary
- Chapter 2: Knowing Your Work Environment
- Technical requirements
- Traversing the Create page
- Configuring Game and Place settings
- The Configure Game menu
- Configuring Start Place menu
- Other Place options
- The Library and Avatar Shop
- Getting Started with Roblox studio
- The File menu and settings
- Movement and camera manipulation
- Utilizing the Explorer
- Using Studio tools
- Managing the Game Settings menu
- The View tab
- The Test tab
- Customizing Studio to aid your workflow
- Taking advantage of Roblox's resources
- Tutorials and resources
- The Developer Forum
- Summary
- Section 2: Programming in Roblox
- Chapter 3: Introduction to Roblox Lua
- Technical requirements
- Creating variables and conditionals
- Data types
- Setting and manipulating variables
- Numbers
- Booleans
- Strings
- Tables
- Dictionaries
- Vectors
- CFrames
- Instances
- Conditional statements
- Declaring and using loops
- For loops
- While loops
- Repeat loops
- Learning functions and events
- Functions in programming
- Recursion
- Events and methods of instances
- Demonstrating programming style and efficiency
- General style rules
- Roblox-specific rules
- Managing player data
- Managing collisions and player characters
- Making Obby stages
- Creating part behaviors
- Creating rewards
- Shops and purchases
- Robux premium purchases
- Making in-game currency shops
- Preventing exploits
- Setting up the frontend
- Creating effects
- Testing and publication
- Summary
- Chapter 6: Creating a Battle Royale Game
- Technical requirements
- Setting up the backend
- Managing player data
- Setting up the round system
- Creating weapons
- Local replication
- Spawning loot
- Setting up the frontend
- Working with the UI
- Summary