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EBSCO_on1231607516 |
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OCoLC |
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210116s2021 xx o ||| 0 eng d |
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|a 1230567615
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|a 9781800566361
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|a 1800566360
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|z (OCoLC)1230567615
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|a 74A7B057-EABB-4480-95E4-7838DFB9158F
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a 10163335
|b IEEE
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|a QA76.76.C672
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|a 794.815133
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Brumbaugh, Zander.
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245 |
1 |
0 |
|a Coding Roblox Games Made Easy
|h [electronic resource] :
|b The Ultimate Guide to Creating Games with Roblox Studio and Lua Programming.
|
260 |
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|a Birmingham :
|b Packt Publishing, Limited,
|c 2021.
|
300 |
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|a 1 online resource (238 p.)
|
500 |
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|a Description based upon print version of record.
|
505 |
0 |
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|a Cover -- Title page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Table of Contents -- Preface -- Section 1: Introduction to Roblox Development -- Chapter 1: Introducing Roblox Development -- Technical requirements -- Learning the benefits of Roblox development -- Financial opportunities on Roblox -- Improving professional skills -- Benefits of networking -- Discovering developer types -- Programmers -- Modelers -- Builders -- UI/UX designers -- Gaining a perspective about your early projects -- Summary -- Chapter 2: Knowing Your Work Environment
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505 |
8 |
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|a Technical requirements -- Traversing the Create page -- Configuring Game and Place settings -- The Configure Game menu -- Configuring Start Place menu -- Other Place options -- The Library and Avatar Shop -- Getting Started with Roblox studio -- The File menu and settings -- Movement and camera manipulation -- Utilizing the Explorer -- Using Studio tools -- Managing the Game Settings menu -- The View tab -- The Test tab -- Customizing Studio to aid your workflow -- Taking advantage of Roblox's resources -- Tutorials and resources -- The Developer Forum -- Summary
|
505 |
8 |
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|a Section 2: Programming in Roblox -- Chapter 3: Introduction to Roblox Lua -- Technical requirements -- Creating variables and conditionals -- Data types -- Setting and manipulating variables -- Numbers -- Booleans -- Strings -- Tables -- Dictionaries -- Vectors -- CFrames -- Instances -- Conditional statements -- Declaring and using loops -- For loops -- While loops -- Repeat loops -- Learning functions and events -- Functions in programming -- Recursion -- Events and methods of instances -- Demonstrating programming style and efficiency -- General style rules -- Roblox-specific rules
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520 |
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|a Chapter 4: Roblox Programming Scenarios -- Technical requirements -- Different script types -- The Script Menu tab -- Filtering Enabled -- RemoteEvents -- RemoteFunctions -- BindableEvents and BindableFunctions -- Using Roblox services -- Players service -- ReplicatedStorage and ServerStorage -- StarterGui -- StarterPack and StarterPlayer -- PhysicsService -- UserInputService -- Working with physics -- Constraints -- Body movers -- Adding peripheral game aspects -- Sound -- Lighting -- Other effects -- Chapter 5: Creating an Obby -- Technical requirements -- Setting up the backend.
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505 |
8 |
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|a Managing player data -- Managing collisions and player characters -- Making Obby stages -- Creating part behaviors -- Creating rewards -- Shops and purchases -- Robux premium purchases -- Making in-game currency shops -- Preventing exploits -- Setting up the frontend -- Creating effects -- Testing and publication -- Summary -- Chapter 6: Creating a Battle Royale Game -- Technical requirements -- Setting up the backend -- Managing player data -- Setting up the round system -- Creating weapons -- Local replication -- Spawning loot -- Setting up the frontend -- Working with the UI -- Summary
|
500 |
|
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|a Section 3: The Logistics of Game Production.
|
520 |
|
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|a Explore the capabilities of the Roblox platform to create real-world games with this book. You'll follow a hands-on approach to learning the implementation and associated methodologies and get up and running with Roblox Lua in no time.
|
590 |
|
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Roblox (Computing platform)
|
650 |
|
0 |
|a Lua (Computer program language)
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Roblox (Plateforme informatique)
|
650 |
|
6 |
|a Lua (Langage de programmation)
|
650 |
|
7 |
|a Graphical & digital media applications.
|2 bicssc
|
650 |
|
7 |
|a Games development & programming.
|2 bicssc
|
650 |
|
7 |
|a Hobbies, quizzes & games.
|2 bicssc
|
650 |
|
7 |
|a Computers
|x Computer Graphics.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Programming
|x Games.
|2 bisacsh
|
650 |
|
7 |
|a Games
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Lua (Computer program language)
|2 fast
|
650 |
|
7 |
|a Roblox (Computing platform)
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Brumbaugh, Zander
|t Coding Roblox Games Made Easy
|d Birmingham : Packt Publishing, Limited,c2021
|z 9781800561991
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2727645
|z Texto completo
|
938 |
|
|
|a Askews and Holts Library Services
|b ASKH
|n AH38237118
|
938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL6454779
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|a YBP Library Services
|b YANK
|n 301869316
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938 |
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|a EBSCOhost
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