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Coding Roblox Games Made Easy The Ultimate Guide to Creating Games with Roblox Studio and Lua Programming.

Chapter 4: Roblox Programming Scenarios -- Technical requirements -- Different script types -- The Script Menu tab -- Filtering Enabled -- RemoteEvents -- RemoteFunctions -- BindableEvents and BindableFunctions -- Using Roblox services -- Players service -- ReplicatedStorage and ServerStorage -- Sta...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Brumbaugh, Zander
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, Limited, 2021.
Temas:
Acceso en línea:Texto completo

MARC

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049 |a UAMI 
100 1 |a Brumbaugh, Zander. 
245 1 0 |a Coding Roblox Games Made Easy  |h [electronic resource] :  |b The Ultimate Guide to Creating Games with Roblox Studio and Lua Programming. 
260 |a Birmingham :  |b Packt Publishing, Limited,  |c 2021. 
300 |a 1 online resource (238 p.) 
500 |a Description based upon print version of record. 
505 0 |a Cover -- Title page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Table of Contents -- Preface -- Section 1: Introduction to Roblox Development -- Chapter 1: Introducing Roblox Development -- Technical requirements -- Learning the benefits of Roblox development -- Financial opportunities on Roblox -- Improving professional skills -- Benefits of networking -- Discovering developer types -- Programmers -- Modelers -- Builders -- UI/UX designers -- Gaining a perspective about your early projects -- Summary -- Chapter 2: Knowing Your Work Environment 
505 8 |a Technical requirements -- Traversing the Create page -- Configuring Game and Place settings -- The Configure Game menu -- Configuring Start Place menu -- Other Place options -- The Library and Avatar Shop -- Getting Started with Roblox studio -- The File menu and settings -- Movement and camera manipulation -- Utilizing the Explorer -- Using Studio tools -- Managing the Game Settings menu -- The View tab -- The Test tab -- Customizing Studio to aid your workflow -- Taking advantage of Roblox's resources -- Tutorials and resources -- The Developer Forum -- Summary 
505 8 |a Section 2: Programming in Roblox -- Chapter 3: Introduction to Roblox Lua -- Technical requirements -- Creating variables and conditionals -- Data types -- Setting and manipulating variables -- Numbers -- Booleans -- Strings -- Tables -- Dictionaries -- Vectors -- CFrames -- Instances -- Conditional statements -- Declaring and using loops -- For loops -- While loops -- Repeat loops -- Learning functions and events -- Functions in programming -- Recursion -- Events and methods of instances -- Demonstrating programming style and efficiency -- General style rules -- Roblox-specific rules 
520 |a Chapter 4: Roblox Programming Scenarios -- Technical requirements -- Different script types -- The Script Menu tab -- Filtering Enabled -- RemoteEvents -- RemoteFunctions -- BindableEvents and BindableFunctions -- Using Roblox services -- Players service -- ReplicatedStorage and ServerStorage -- StarterGui -- StarterPack and StarterPlayer -- PhysicsService -- UserInputService -- Working with physics -- Constraints -- Body movers -- Adding peripheral game aspects -- Sound -- Lighting -- Other effects -- Chapter 5: Creating an Obby -- Technical requirements -- Setting up the backend. 
505 8 |a Managing player data -- Managing collisions and player characters -- Making Obby stages -- Creating part behaviors -- Creating rewards -- Shops and purchases -- Robux premium purchases -- Making in-game currency shops -- Preventing exploits -- Setting up the frontend -- Creating effects -- Testing and publication -- Summary -- Chapter 6: Creating a Battle Royale Game -- Technical requirements -- Setting up the backend -- Managing player data -- Setting up the round system -- Creating weapons -- Local replication -- Spawning loot -- Setting up the frontend -- Working with the UI -- Summary 
500 |a Section 3: The Logistics of Game Production. 
520 |a Explore the capabilities of the Roblox platform to create real-world games with this book. You'll follow a hands-on approach to learning the implementation and associated methodologies and get up and running with Roblox Lua in no time. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Video games  |x Programming. 
650 0 |a Roblox (Computing platform) 
650 0 |a Lua (Computer program language) 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Roblox (Plateforme informatique) 
650 6 |a Lua (Langage de programmation) 
650 7 |a Graphical & digital media applications.  |2 bicssc 
650 7 |a Games development & programming.  |2 bicssc 
650 7 |a Hobbies, quizzes & games.  |2 bicssc 
650 7 |a Computers  |x Computer Graphics.  |2 bisacsh 
650 7 |a Computers  |x Programming  |x Games.  |2 bisacsh 
650 7 |a Games  |x General.  |2 bisacsh 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Lua (Computer program language)  |2 fast 
650 7 |a Roblox (Computing platform)  |2 fast 
776 0 8 |i Print version:  |a Brumbaugh, Zander  |t Coding Roblox Games Made Easy  |d Birmingham : Packt Publishing, Limited,c2021  |z 9781800561991 
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