Cargando…

Studying gaming literacies : theories to inform classroom practice /

"Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Garcia, Antero (Editor ), Witte, Shelbie (Editor ), Dail, Jennifer S. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Leiden ; Boston : Brill Sense, [2020]
Colección:Gaming ecologies & pedagogies series, volume 3
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Introduction : gaming literacies and the boundaries of play / Antero Garcia, Jennifer S. Dail and Shelbie Witte
  • Inform, perform, transform : modeling in-school youth participatory action research through gameplay / Antero Garcia
  • How youth can use gaming as an act of creation / Jennifer Wyld
  • Digital literacy practices for a gaming generation : commercial gaming lessons from adolescent gamers / Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr-Chellman
  • Literacies of play : blazing the trail, unchartered territories, and hurrying up : #Teamlav's interview with James Paul Gee / Raúl Alberto Mora, James Paul Gee, Michael Hernandez, Sebastián Castaño, Tyrone Steven Orrego and Daniel Ramírez
  • Building civic literacy in the English language arts through geospatial play / Ellen Middaugh and Jolyn A. Asato
  • Projective worlds : Minecraft and Mcalagaësia / Laura D'Aveta
  • Literacy practice and play : participatory culture in the MMORPG, FFXIV : a realm reborn / Shannon R. Mortimore-Smith.