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Women and video game modding : essays on gender and the digital community /

"The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Ent...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Whelan, Bridget (Writer on video games) (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2020]
Colección:Studies in gaming.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Introduction
  • "And nothing he has wrought shall be lost"
  • "Mod" About You
  • LGBTQIA Inclusion in
  • Simulated Ableism
  • Regional and Ethnic Diversityin The Sims Mods
  • #WeNeedDiverseLooks
  • Game Characters as Tools for Expression
  • Gender-Considerate Digital Game Design
  • About the Contributors
  • Index.