Women and video game modding : essays on gender and the digital community /
"The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Ent...
Clasificación: | Libro Electrónico |
---|---|
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Jefferson, North Carolina :
McFarland & Company, Inc., Publishers,
[2020]
|
Colección: | Studies in gaming.
|
Temas: | |
Acceso en línea: | Texto completo |