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Women and video game modding : essays on gender and the digital community /

"The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Ent...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Whelan, Bridget (Writer on video games) (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2020]
Colección:Studies in gaming.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Women and video game modding :  |b essays on gender and the digital community /  |c edited by Bridget Whelan 
264 1 |a Jefferson, North Carolina :  |b McFarland & Company, Inc., Publishers,  |c [2020] 
300 |a 1 online resource (vi, 210 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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490 1 |a Studies in gaming 
504 |a Includes bibliographical references and index. 
520 |a "The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying games to appeal to players like themselves. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This collection of new essays examines the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity."--Provided by publisher 
588 0 |a Print version record. 
505 0 |a Introduction -- "And nothing he has wrought shall be lost" -- "Mod" About You -- LGBTQIA Inclusion in -- Simulated Ableism -- Regional and Ethnic Diversityin The Sims Mods -- #WeNeedDiverseLooks -- Game Characters as Tools for Expression -- Gender-Considerate Digital Game Design -- About the Contributors -- Index. 
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650 0 |a Women video gamers. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Video games  |x Sex differences. 
650 6 |a Joueuses de jeux vidéo. 
650 6 |a Jeux vidéo  |x Aspect social. 
650 6 |a Jeux vidéo  |x Différences entre sexes. 
650 7 |a Video games  |x Social aspects  |2 fast 
650 7 |a Women video gamers  |2 fast 
653 |a Modding 
700 1 |a Whelan, Bridget  |c (Writer on video games),  |e editor. 
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830 0 |a Studies in gaming. 
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