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Virtual world : creators, residents, and tourists /

The book acquaints the reader with the virtual world, which has become a part of the contemporary entertainment industry, an environment for both professional activity and communication. It discusses the role of computer games in people's lives and the results of computer addiction studies. A s...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Mezianaya, Kira N. (Autor), Karaneuski, Konstantin M. (Autor), Yashin, Konstantin D. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Newcastle upon Tyne, UK : Cambridge Scholars Publishing, 2019.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Mezianaya, Kira N.,  |e author. 
245 1 0 |a Virtual world :  |b creators, residents, and tourists /  |c Kira N. Mezianaya, Konstantin M. Karaneuski, and Konstantin D. Yashin. 
264 1 |a Newcastle upon Tyne, UK :  |b Cambridge Scholars Publishing,  |c 2019. 
264 4 |c ©2019 
300 |a 1 online resource (xii, 241 pages .) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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520 |a The book acquaints the reader with the virtual world, which has become a part of the contemporary entertainment industry, an environment for both professional activity and communication. It discusses the role of computer games in people's lives and the results of computer addiction studies. A separate section is devoted to the theme of Scandinavian mythology, the subjects of which are often present in the virtual world, allowing a comparison to be made between images from ancient myths and legends and their reflection in computer games. 
504 |a Includes bibliographical references. 
505 0 |a Virtualization process drivers -- Gamer's dreams and anticipation of happiness -- Battle with virtual life -- The realm of virtual life. 
588 0 |a Print version record. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Virtual reality  |x Psychological aspects. 
650 0 |a Computer games  |x Psychological aspects. 
650 0 |a Video games  |x Psychological aspects. 
650 0 |a Video game addiction. 
650 0 |a Video gamers  |x Psychology. 
650 0 |a Mythology, Norse  |x Psychological aspects. 
650 6 |a Réalité virtuelle  |x Aspect psychologique. 
650 6 |a Jeux vidéo  |x Aspect psychologique. 
650 6 |a Jeux vidéo  |x Comportement compulsif. 
650 6 |a Joueurs de jeux vidéo  |x Psychologie. 
650 6 |a Mythologie nordique  |x Aspect psychologique. 
650 7 |a Computer games  |x Psychological aspects.  |2 fast  |0 (OCoLC)fst00872117 
650 7 |a Video game addiction.  |2 fast  |0 (OCoLC)fst01747782 
650 7 |a Video games  |x Psychological aspects.  |2 fast  |0 (OCoLC)fst01166438 
700 1 |a Karaneuski, Konstantin M.,  |e author. 
700 1 |a Yashin, Konstantin D.,  |e author. 
776 0 8 |i Print version:  |a Mezianaya, Kira N.  |t Virtual world.  |d Newcastle upon Tyne, UK : Cambridge Scholars Publishing, 2019  |z 1527538974  |w (OCoLC)1119474398 
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