Actionable gamification : beyond points, badges, and leaderboards /
Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' ex...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
2019.
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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100 | 1 | |a Chou, Yu-Kai, |d 1986- |e author. | |
245 | 1 | 0 | |a Actionable gamification : |b beyond points, badges, and leaderboards / |c Yu-kai Chou. |
264 | 1 | |a Birmingham, UK : |b Packt Publishing, |c 2019. | |
300 | |a 1 online resource : |b illustrations | ||
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520 | |a Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty. | ||
504 | |a Includes bibliographical references. | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
590 | |a eBooks on EBSCOhost |b EBSCO eBook Subscription Academic Collection - Worldwide | ||
650 | 0 | |a Computer games. | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Social psychology. | |
650 | 0 | |a Video games |x Psychological aspects. | |
650 | 0 | |a Simulation games. | |
650 | 0 | |a Gamification. | |
650 | 0 | |a Design |x Human factors. | |
650 | 0 | |a Human engineering. | |
650 | 0 | |a Motivation (Psychology) | |
650 | 0 | |a Design |x Psychological aspects. | |
650 | 0 | |a Design |x Social aspects. | |
650 | 0 | |a Design |x Philosophy. | |
650 | 0 | |a User-centered system design. | |
650 | 0 | |a Industrial design |x Social aspects. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Psychologie sociale. | |
650 | 6 | |a Jeux sur Internet |x Aspect psychologique. | |
650 | 6 | |a Jeux de simulation. | |
650 | 6 | |a Ludification. | |
650 | 6 | |a Design |x Facteurs humains. | |
650 | 6 | |a Ergonomie. | |
650 | 6 | |a Motivation (Psychologie) | |
650 | 6 | |a Design |x Aspect psychologique. | |
650 | 6 | |a Design |x Aspect social. | |
650 | 6 | |a Design |x Philosophie. | |
650 | 6 | |a Conception participative (Conception de systèmes) | |
650 | 7 | |a social psychology. |2 aat | |
650 | 7 | |a ergonomics. |2 aat | |
650 | 7 | |a COMPUTERS |x Programming |x Games. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x General. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Programming |x General. |2 bisacsh | |
650 | 7 | |a Computer games |2 fast | |
650 | 7 | |a Computer games |x Design |2 fast | |
650 | 7 | |a Design |x Human factors |2 fast | |
650 | 7 | |a Design |x Philosophy |2 fast | |
650 | 7 | |a Design |x Psychological aspects |2 fast | |
650 | 7 | |a Design |x Social aspects |2 fast | |
650 | 7 | |a Gamification |2 fast | |
650 | 7 | |a Human engineering |2 fast | |
650 | 7 | |a Motivation (Psychology) |2 fast | |
650 | 7 | |a Simulation games |2 fast | |
650 | 7 | |a Social psychology |2 fast | |
650 | 7 | |a User-centered system design |2 fast | |
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938 | |a EBSCOhost |b EBSC |n 2323043 | ||
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