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The composition of video games : narrative, aesthetics, rhetoric and play /

"Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to creat...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Quijano, Johansen (Autor)
Autor Corporativo: McFarland & Company
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2019]
Colección:Studies in gaming.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Quijano, Johansen,  |e author. 
245 1 4 |a The composition of video games :  |b narrative, aesthetics, rhetoric and play /  |c Johansen Quijano. 
264 1 |a Jefferson, North Carolina :  |b McFarland & Company, Inc., Publishers,  |c [2019] 
264 4 |c ©2019 
300 |a 1 online resource (vii, 234 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Studies in gaming 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction -- Chapter 1. Setting the groundwork -- Chapter 2. Narrative at play: Game composition and story -- Chapter 3. The rhetoric of games -- Chapter 4. Audiovisual ludonarrativity -- Chapter 5. Themes and audiovisual ludonarrativity -- Conclusion: Game over. 
520 |a "Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games."--  |c Provided by publisher 
588 |a Description based on online resource; title from digital title page (viewed on May 31, 2022). 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Video games  |x Design. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Jeux d'ordinateur  |x Conception. 
650 7 |a Games & Activities / Video & Mobile.  |2 bisacsh 
650 7 |a Computer games  |x Design.  |2 fast  |0 (OCoLC)fst00872112 
650 7 |a Video games  |x Design.  |2 fast  |0 (OCoLC)fst01166425 
710 2 |a McFarland & Company. 
776 0 8 |i Print version:  |a Quijano, Johansen.  |t Composition of Video Games : Narrative, Aesthetics, Rhetoric and Play.  |d Jefferson : McFarland & Company, Incorporated Publishers, ©2019  |z 9781476673936 
830 0 |a Studies in gaming. 
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