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00000cam a2200000 i 4500 |
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EBSCO_on1124597647 |
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OCoLC |
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20231017213018.0 |
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|a 1133238722
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|a 9781476637150
|q electronic book
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|a 1476637156
|q electronic book
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|z 9781476673936
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|a (OCoLC)1124597647
|z (OCoLC)1133238722
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|a 9C5AA9F7-93CD-4212-9F71-BF5C3B60263B
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a 794.8
|2 23
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|a UAMI
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100 |
1 |
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|a Quijano, Johansen,
|e author.
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1 |
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|a The composition of video games :
|b narrative, aesthetics, rhetoric and play /
|c Johansen Quijano.
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|a Jefferson, North Carolina :
|b McFarland & Company, Inc., Publishers,
|c [2019]
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264 |
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|c ©2019
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300 |
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|a 1 online resource (vii, 234 pages) :
|b illustrations
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Studies in gaming
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|a Includes bibliographical references and index.
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|a Introduction -- Chapter 1. Setting the groundwork -- Chapter 2. Narrative at play: Game composition and story -- Chapter 3. The rhetoric of games -- Chapter 4. Audiovisual ludonarrativity -- Chapter 5. Themes and audiovisual ludonarrativity -- Conclusion: Game over.
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|a "Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games."--
|c Provided by publisher
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588 |
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|a Description based on online resource; title from digital title page (viewed on May 31, 2022).
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
|
0 |
|a Video games
|x Design.
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650 |
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6 |
|a Jeux vidéo
|x Conception.
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650 |
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|a Jeux d'ordinateur
|x Conception.
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650 |
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|a Games & Activities / Video & Mobile.
|2 bisacsh
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650 |
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7 |
|a Computer games
|x Design.
|2 fast
|0 (OCoLC)fst00872112
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650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
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710 |
2 |
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|a McFarland & Company.
|
776 |
0 |
8 |
|i Print version:
|a Quijano, Johansen.
|t Composition of Video Games : Narrative, Aesthetics, Rhetoric and Play.
|d Jefferson : McFarland & Company, Incorporated Publishers, ©2019
|z 9781476673936
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830 |
|
0 |
|a Studies in gaming.
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2271970
|z Texto completo
|
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|a Askews and Holts Library Services
|b ASKH
|n AH36839702
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|a ProQuest Ebook Central
|b EBLB
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