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00000cam a2200000M 4500 |
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EBSCO_on1110165682 |
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OCoLC |
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20231017213018.0 |
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190721s2019 xx o 000 0 eng |
040 |
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|a AU@
|b eng
|c AU@
|d N$T
|d OCLCF
|d COO
|d OCLCO
|d OCLCQ
|d OCLCA
|d OCLCO
|d OCLCA
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019 |
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|a 1137806361
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|a 9781683923862 (electronic bk)
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|a 1683923863 (electronic bk)
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|z 1683923855
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|z 9781683923855
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0 |
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|a AU@
|b 000065484403
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|a (OCoLC)1110165682
|z (OCoLC)1137806361
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|a QA76.76.C672
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0 |
4 |
|a 794.81526
|2 23
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|a UAMI
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100 |
1 |
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|a Lanzinger, Franz.
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245 |
1 |
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|a CLASSIC GAME DESIGN :
|b from Pong to Pac-Man with Unity.
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250 |
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|a Second Edition.
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260 |
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|a [Place of publication not identified] :
|b MERCURY LEARNING & INFORM,
|c 2019.
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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588 |
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|a Description based on print version record
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504 |
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|a Includes bibliographical references.
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520 |
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|a Including detailed step-by-step instructions, dozens of exercises, and rules of classic game design, this book contains unique insights on applying classic game design concepts to modern games. --
|c Edited summary from book.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Video games
|x Design.
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650 |
|
6 |
|a Jeux vidéo
|x Conception.
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650 |
|
7 |
|a Computer games
|x Design
|2 fast
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776 |
0 |
8 |
|i Print version:
|z 1683923855
|z 9781683923855
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2140195
|z Texto completo
|
938 |
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|a EBSCOhost
|b EBSC
|n 2140195
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994 |
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|a 92
|b IZTAP
|