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Unreal Engine 4 Game Development Quick Start Guide : Programming Professional 3D Games with Unreal Engine 4.

Unreal Engine 4 is a hugely popular game development framework. This book is a practical guide, and starts off by quickly introducing you to the Unreal Engine ecosystem. You will become familiar with its core systems and by the end of the book will have a solid knowledge base from which to get start...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Cordone, Rachel
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, Limited, 2019.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Unreal Engine 4 Game Development Quick Start Guide :  |b Programming Professional 3D Games with Unreal Engine 4. 
260 |a Birmingham :  |b Packt Publishing, Limited,  |c 2019. 
300 |a 1 online resource (195 pages) 
336 |a text  |b txt  |2 rdacontent 
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588 0 |a Print version record. 
505 0 |a Cover; Title Page; Copyright and Credits; About Packt; Contributors; Table of Contents; Preface; Chapter 1: Introduction to Unreal Engine 4; Downloading the UE; Using project templates; Initial project setup; The Unreal editor; The Content Browser; The Viewport; Viewport options; Grid and snap settings; The toolbar; World Outliner; Details and World Settings; World settings; Editor preferences; Project settings; Input settings; Installing and using plugins; Adding marketplace items to your project; Summary; Chapter 2: Programming Using Blueprints; The Blueprint window; Variables 
505 8 |a Using variables in the Blueprint windowWorking With Object/Actor References; Casting object references; Class default variables; Functions; Local variables; Events; Overridable functions; Graphs; Components; Common components; Component events; Time for action; Creating a Blueprint from scratch; One small material change; Creating a child Blueprint; Giving our game a goal; Summary; Chapter 3: Adding C++ to a Blueprint Project; Technical requirements; Creating C++ classes in UE4; Using C++ classes in UE4; Using C++ variables in Blueprint; Using C++ functions in Blueprint 
505 8 |a BlueprintCallable functionsBlueprintPure functions; Using out variables in C++; Using events in C++; Summary; Chapter 4: Creating HUDs and Menus Using UMG; The Widget Blueprint window; Showing Widget Blueprints in our game; Setting up an interactive menu; Commonly used widgets; The Common section; Button; Checkbox; Image; Progress Bar; Slider; Text; The Input section; ComboBox; Editable Text; The Primitive and Special Effects sections; Circular Throbber and Throbber; Background Blur; Using widget events; Widget set nodes; Variable binding; Adding widgets to other widgets 
505 8 |a Modifying the Pickup classCreating the child widget; Creating the container widget; Adding the container to the HUD; Summary; Chapter 5: Animation Blueprints; Creating the attachment; Creating sockets on Skeletal Meshes; Spawning and attaching Actors; Animation retargeting; Setting up the source Skeleton; Setting up the target Skeleton; Retarget the animation; Adding a weapon Equip control; Modifying the Animation Blueprint; The AnimGraph; Modifying an Animation state; Summary; Chapter 6: AI with Behavior Tree and Blackboard; Creating a simple AI; Creating a Pawn for the enemy 
505 8 |a Creating a controller for the enemy PawnAdding a Nav Mesh; Behavior Trees; Creating and running a Behavior Tree; Setting up a simple Behavior Tree; Setting up a Blackboard; Assigning the Blackboard to a Behavior Tree; Creating a Behavior Tree task; Selectors; Decorators; Services; Setting up Service in Blackboard; Summary; Chapter 7: Multiplayer Games; The client-server model; Testing a listen server; Replication; Variable replication; Event replication; Flow control in multiplayer; Actor replication; Multiplayer classes; GameMode and GameState; PlayerState, PlayerController, and Pawn 
500 |a Summary 
520 |a Unreal Engine 4 is a hugely popular game development framework. This book is a practical guide, and starts off by quickly introducing you to the Unreal Engine ecosystem. You will become familiar with its core systems and by the end of the book will have a solid knowledge base from which to get started building games. 
504 |a Includes bibliographical references. 
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650 6 |a Jeux d'ordinateur  |x Conception. 
650 7 |a Algorithms & data structures.  |2 bicssc 
650 7 |a Games development & programming.  |2 bicssc 
650 7 |a Graphical & digital media applications.  |2 bicssc 
650 7 |a Computers  |x Programming  |x Games.  |2 bisacsh 
650 7 |a Computers  |x Programming  |x Algorithms.  |2 bisacsh 
650 7 |a Computers  |x Digital Media  |x Graphics Applications.  |2 bisacsh 
650 7 |a Computer games  |x Design.  |2 fast  |0 (OCoLC)fst00872112 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
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