Hands-On GUI Application Development in Go : Build Responsive, Cross-Platform, Graphical Applications with the Go Programming Language.
Hands-On GUI Application Development in Go will help you to extend your knowledge of Golang and become a confident graphical application developer with Go. The book explores many graphical libraries available for Go to show how GUIs can be created for applications. This book is a guide to the most p...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing Ltd,
2019.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Title Page; Copyright and Credits; About Packt; Contributors; Table of Contents; Preface; Section 1: Graphical User Interface Development; Chapter 1: The Benefits of Native Graphical Applications; Return of the graphical application; Personal computers; From desktop to internet; Smart phones, apps, and customer retention; Native performance; Integrated user experience; Reliability and offline functionality; Maintainability and testing; Summary; Chapter 2: Graphical User Interface Challenges; Standard look and feel or app theme; GUIs and visual hierarchy; Multiple documents
- Accessory windowsVisual hierarchy; Mobile standards; Concurrency and multi-threading; Switching threads; Avoiding complexity; Web services and cloud integration; Communications; Data parsing; Standard components; Developing for multiple platforms; Cross-platform APIs; Icons and design; Testing; Packaging and distribution; Summary; Chapter 3: Go to the Rescue!; Introduction; Cross-platform for any application; Cross-compiling; Standard library; Concurrency in language design; Goroutines; Channels; The sync package; Web services included as standard; Choosing your look and feel; Summary
- Section 2: Toolkits Using Existing WidgetsChapter 4: Walk
- Building Graphical Windows Applications; Background and aims; Get started with walk; Setup; Code; Build; Run; Benefits of a declarative API; Compared with the native API; Using both APIs for flexibility; Building a user interface; Style; Layout; Toolbar and menu; Communicating with the GUI; View model; Detail view; List view; Background processing; Walk in a cross-platform application; Summary; Chapter 5: andlabs UI
- Cross-platform Native UIs; Background and history; Getting started with andlabs UI; Prerequisites; Microsoft windows
- MacOSLinux; Setup; Rebuilding the UI library (workaround); Code; Build; Run; Generic API for multiple platforms; Controls; Box; Containers; Widgets; Menu; Area and drawing; Building a user interface; Style; Layout; Main email window; Email compose dialog; Toolbar and menu; Communicating with the GUI; Background processing; Example; Challenges with multiple native GUIs; Consistent style; Brand styles; User experience; Testing; Cross-compilation; Building for Linux on macOS or windows; macOS; Windows; Building for windows on Linux or macOS; Building for macOS on Linux or Windows
- A better solutionSummary; Chapter 6: Go-GTK
- Multiple Platforms with GTK; GTK+ background; Getting started with Go-GTK; Prerequisites; Installing GTK+; macOS; Windows; Linux; Install Go-GTK; Build; Run; Signals and namespaces; Signals; Passing data; Namespaces; Sample application; Layout; Compose layout; Signaling; Thread handling; Cross compilation; Theming; Summary; Chapter 7: Go-Qt
- Multiple Platforms with Qt; Qt background; Getting started with therecipe/qt; Prerequisites; Preparing CGo; Installing Qt; macOS; Windows; Linux; License / Qt account; Installing qt (the bindings); Build; Run