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00000cam a2200000 i 4500 |
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EBSCO_on1088892215 |
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OCoLC |
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20231017213018.0 |
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190301s2019 mdu ob 001 0 eng d |
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|a 1089013851
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|a 1125097387
|a 1125804695
|a 1136477905
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|a 9781421428697
|q (electronic book)
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|a 1421428695
|q (electronic book)
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|z 9781421428703
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|z 1421428709
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|a (OCoLC)1088892215
|z (OCoLC)1089013851
|z (OCoLC)1105472720
|z (OCoLC)1125097387
|z (OCoLC)1125804695
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|a 794.8
|2 23
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|a UAMI
|
100 |
1 |
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|a Wills, John,
|d 1971-
|e author.
|
245 |
1 |
0 |
|a Gamer nation :
|b video games and American culture /
|c John Wills.
|
264 |
|
1 |
|a Baltimore :
|b Johns Hopkins University Press,
|c 2019.
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300 |
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|a 1 online resource (viii, 286 pages)
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
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|a computer
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|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
|
504 |
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|a Includes bibliographical references and index.
|
588 |
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|a Online resource; title from PDF title page (EBSCO, viewed March 6, 2019).
|
520 |
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|a "This book takes a cultural studies approach to analyzing video games for young players. It considers not only how games reflect myths in American culture but also how they propagate those myths through their design, imagery, and scenarios of violence"--
|c Provided by publisher.
|
505 |
0 |
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|a Games and new frontiers -- Playing cowboys and Indians in the digital Wild West -- Cold War gaming -- 9/11 code -- Fighting the virtual War on Terror -- Grand theft Los Angeles -- Second life, second America -- Converging worlds.
|
590 |
|
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Video games and children
|z United States.
|
650 |
|
0 |
|a Video games and teenagers
|z United States.
|
650 |
|
0 |
|a Video games
|x Social aspects
|z United States.
|
650 |
|
0 |
|a Video games
|x Design
|x Psychological aspects.
|
650 |
|
0 |
|a Violence in video games.
|
650 |
|
6 |
|a Jeux vidéo et enfants
|z États-Unis.
|
650 |
|
6 |
|a Jeux vidéo et adolescents
|z États-Unis.
|
650 |
|
6 |
|a Jeux vidéo
|x Aspect social
|z États-Unis.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception
|x Aspect psychologique.
|
650 |
|
6 |
|a Violence dans les jeux vidéo.
|
650 |
|
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|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Violence in video games
|2 fast
|
650 |
|
7 |
|a Video games and teenagers
|2 fast
|
650 |
|
7 |
|a Video games and children
|2 fast
|
650 |
|
7 |
|a Video games
|2 fast
|
650 |
|
7 |
|a Video games
|x Social aspects
|2 fast
|
651 |
|
7 |
|a United States
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Wills, John, 1971-
|t Gamer nation.
|d Baltimore : Johns Hopkins University Press, 2019
|z 1421428709
|z 9781421428703
|w (OCoLC)1057752100
|
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|a Askews and Holts Library Services
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|a ProQuest Ebook Central
|b EBLB
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