Design history beyond the canon /
Design History Beyond the Canon subverts hierarchies of taste which have dominated traditional narratives of design history. The book explores a diverse selection of objects, spaces and media, ranging from high design to mass-produced and mass-marketed objects, as well as counter-cultural and sub-cu...
Clasificación: | Libro Electrónico |
---|---|
Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London ; New York, NY :
Bloomsbury Visual Arts,
2019.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover page; Halftitle page; Title page; Copyright page; Contents; Figures; Foreword; Notes; Acknowledgments; Introduction; Users/Consumers; Intermediaries; Designers; Thematic re-readings; Creating histories of design; Notes; Section 1 Users/Consumers; Kul'ttovary : Bringing culture into the Soviet home; Creating the "cultured man"; Kul'ttovary and "design" in the Soviet Union; Radios; Record players; Photography; Musical instruments; Sports equipment; Toys; School supplies; The end(s) of kul'ttovary; Notes; Diversionary tactics at work: Making meaning through misuse
- Designing the organizationDiversionary tactics; The meanings of use and misuse; Notes; Everything old is new again: Modernization, historic preservation, and the American home, 1920-1966; New homes from old houses; Mediated Modernism; Modernization as preservation; Notes; Section 2 Intermediaries; Representing modern architecture in The Rockford Files, 1974-1980; Modern architecture; Vernacular modernism; Multiple modernisms; Notes; CLOTHES CLOTHES CLOTHES PUNK PUNK PUNK WOMEN WOMEN WOMEN; Notes; Using digital tools to work around the canon; Working from images
- Learning from amateurs and commerceUsing video; Print advertisements tell stories; Was it really affordable?; Patent searches; Combining tools; Who gets to decide?; Notes; Section 3 Designers; Confronting racial stereotypes in graphic design history; Notes; The Mangbetu coiffure: A story of cars, hats, branding, and appropriation; An ethnographic image; A brand identity; Fashion; Coda: Yves Saint Laurent, Thierry Mugler, Lemonade, and Th e Black Panther; Conclusion; Notes; Adventure play in physical and virtual spaces; Physical adventure play spaces; Adventure play in physical spaces
- Adventure play in video gamesNotes; The case of William Pahlmann: Challenging the canon of modern design; William Pahlmann: The man and his brand; Parallel universes: Architecture, interior decorating, interior design, and the canon(s) of modernism, or, What happened to William Pahlmann?; Enlivening modern interiors with the "Other"; Conclusion: When worlds collide-interior decoration as Modernism's Other; Notes; "I was not a woman designer ... I was a designer who happened to be a woman"; Notes; Epilogue; Introduction; Design history and interdisciplinarity
- Building expertise and experience for creating interdisciplinary case studiesEnabling interdisciplinary scholarship in order to push design history beyond the canon; Conclusion; Notes; Notes on the contributors; Index