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EBSCO_on1080218509 |
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|a UAMI
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|a The creation of iGiselle :
|b classical ballet meets contemporary video games /
|c Nora Foster Stovel, editor.
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|a First electronic edition, 2019.
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264 |
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|a Edmonton, Alberta, Canada :
|b The University of Alberta Press,
|c 2019.
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|c ©2019
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|a 1 online resource
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|a text
|b txt
|2 rdacontent
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|2 rdamedia
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|a online resource
|b cr
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|a Includes bibliographical references and index.
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1 |
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|a Access restricted to LAC onsite clients.
|f Online access with authorization.
|2 star
|5 CaOONL
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|a "The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, music, design, and computer science collaborated to modernize the 1841 ballet Giselle. Their goal was to revise the tragic narrative of the nineteenth-century culture of death, allowing players to empower the eponymous heroine for possible "feminine endings." The eight interrelated chapters chronicle the origin, development, and fruition of the project and exemplify collaboration. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests."--
|c Provided by publisher.
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8 |
0 |
|g I.
|t An interdisciplinary approach to Giselle:
|t The creation of the romantic ballet GIselle : the ballerina's Hamlet /
|r Nora Foster Stovel --
|t "No feminine endings" : Adolphe Adam's musical score for Giselle /
|r Christina Gier --
|t The other Giselles : Moncrieff's Giselle; or, The Phantom Night Dancers, Loder's The Night Dancers, and Puccini's Le Villi /
|r Mark Morris --
|t (Re)creating Giselle : narrative and the ballerina /
|r Laura Sydora.
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505 |
8 |
0 |
|g II.
|t Creating iGiselle:
|t Artifiical intelligence for managing the interactive ballet video game, iGiselle /
|r Sergio Poo Hernandez & Vadim Bulitko --
|t Re-playing iGiselle : dance, technology, and interdisciplinary creation /
|r Emilie St. Hilaire --
|t Renewing Adolphe Adam's score : creating the music for iGiselle /
|r Wayne Defehr --
|t The ballet body and video games : a feminist perspective /
|r Pirkko Markula.
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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630 |
0 |
0 |
|a Giselle (Choreographic work)
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630 |
0 |
6 |
|a Giselle (Œuvre chorégraphique)
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630 |
0 |
7 |
|a Giselle (Choreographic work)
|2 fast
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650 |
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|a Ballet
|x Social aspects.
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650 |
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|a Video games
|x Social aspects.
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650 |
|
0 |
|a Video games
|x Design.
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650 |
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0 |
|a Ballet.
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650 |
|
0 |
|a Video games.
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650 |
|
0 |
|a Artificial intelligence.
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650 |
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2 |
|a Video Games
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650 |
|
2 |
|a Artificial Intelligence
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650 |
|
2 |
|a Dancing
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650 |
|
6 |
|a Ballet
|x Aspect social.
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650 |
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6 |
|a Jeux vidéo
|x Aspect social.
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650 |
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6 |
|a Jeux vidéo
|x Conception.
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|a Ballet.
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6 |
|a Jeux vidéo.
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650 |
|
6 |
|a Intelligence artificielle.
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650 |
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7 |
|a video games.
|2 aat
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650 |
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7 |
|a artificial intelligence.
|2 aat
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650 |
|
7 |
|a ballets (performance events)
|2 aat
|
650 |
|
7 |
|a ballets (dance compositions)
|2 aat
|
650 |
|
7 |
|a ballet (discipline)
|2 aat
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650 |
|
7 |
|a Artificial intelligence
|2 fast
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650 |
|
7 |
|a Ballet
|2 fast
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650 |
|
7 |
|a Ballet
|x Social aspects
|2 fast
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7 |
|a Video games
|2 fast
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|
7 |
|a Video games
|x Design
|2 fast
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|
7 |
|a Video games
|x Social aspects
|2 fast
|
700 |
1 |
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|a Stovel, Nora Foster,
|d 1942-
|e editor.
|
776 |
1 |
|
|t Creation of iGiselle.:
|d Edmonton, Alberta : The University of Alberta Press, 2019
|w (CaOONL)20189060557
|
776 |
0 |
8 |
|i Print version:
|t Creation of iGiselle.
|b First edition.
|d Edmonton, Alberta, Canada : The University of Alberta Press, 2019
|z 1772123811
|z 9781772123814
|w (OCoLC)1055268550
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