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00000cam a2200000 i 4500 |
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EBSCO_on1078923229 |
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OCoLC |
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20231017213018.0 |
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m o d |
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cr cnu|||unuuu |
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181214s2018 xx o 000 0 eng d |
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|z (OCoLC)1166186853
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|a 9781788393294
|b Packt Publishing
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|a QA76.76.C672
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|a UAMI
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100 |
1 |
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|a Barrera, Ray.
|
245 |
1 |
0 |
|a Unity 2017 Game AI Programming :
|b Leverage the power of Artificial Intelligence to program smart entities for your games.
|
250 |
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|a Third edition.
|
264 |
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1 |
|a [Place of publication not identified] :
|b Packt Publishing :
|b Packt Publishing,
|c 2018.
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|a 1 online resource
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|a text
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|a online resource
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|a Online resource; title from PDF file page (EBSCO, viewed December 17, 2018).
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|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a Unity (Electronic resource)
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|a Artificial intelligence.
|
650 |
|
0 |
|a Three-dimensional display systems.
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
2 |
|a Artificial Intelligence
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650 |
|
6 |
|a Intelligence artificielle.
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650 |
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6 |
|a Affichage tridimensionnel.
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650 |
|
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|a Jeux vidéo
|x Programmation.
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|a artificial intelligence.
|2 aat
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|a three-dimensional.
|2 aat
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650 |
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|a Graphical & digital media applications.
|2 bicssc
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650 |
|
7 |
|a Programming & scripting languages: general.
|2 bicssc
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650 |
|
7 |
|a Games development & programming.
|2 bicssc
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650 |
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|a GAMES
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650 |
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|a Artificial intelligence
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650 |
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7 |
|a Video games
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