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The republic of games : textual culture between old books and new media /

"The Republic of Games examines the fate of the models of print culture in an age of digitization. Drawing on methods from social-text analysis, platform studies, and game studies, the book examines the digital practice of imbricating game mechanics into other kinds of activities and the effect...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Graham, Elyse (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Montreal : McGill-Queen's University Press, [2018]
Temas:
Acceso en línea:Texto completo