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The minds behind the games : interviews with cult and classic video game developers /

"Featuring interviews with the creators of 36 popular video games, this book gives a behind-the-scenes look at the creation of some of the most influential and iconic games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the u...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hickey, Patrick, Jr., 1983- (Autor)
Otros Autores: Weiss, Brett, 1967- (writer of foreword.)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2018]
Colección:Studies in gaming.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Michael Mendheim, Mutant League Football: The Gruesome Sports-Hybrid That Could
  • Petri Järvilehto, Max Payne: From the Basement to the Norse God of Noir
  • Mike Skupa, Bully: Jimmy Beats World
  • Ryuichi Nishizawa, Wonder Boy in Monster Land: Countdown to Major Tom-Tom
  • Howard Scott Warshaw, E.T.: The Extra- Terrestrial: The Best Game Ever Made in Five Weeks
  • David Crane and Garry Kitchen, A Boy and His Blob: The Best Game Ever Made in Six Weeks
  • Sarah Jane Avory, Fighting Force: From Streets of Rage 3D to Core Classic
  • Dane Bigham, Where in the World Is Carmen Sandiego?: Explorational Not Educational
  • Richard Rouse III, The Suffering: The Shining in the Darkness
  • Rob Fulop, David Crane and James Riley, Night Trap: The Truth About Catz and Dogz
  • Greg Johnson, ToeJam & Earl: Sega's Funky and Fantastic "Other" Mascots
  • Julia Keren-Detar and Itay Keren, Mushroom 11: Appetite for Destruction
  • Kan Gao, To the Moon: John's Tale
  • Emeric Thoa and Audrey Leprince, Squids: The Game That Beat Those Angry Birds, for a Little While
  • Matt Thorson and Alec Holowka, Towerfall: From Arrows on the Ouya to Ascending on the PlayStation 4 and Beyond
  • Eric Holmes, Hulk Ultimate Destruction: The Big Green Monster That Could, and Did
  • Jamie Fristrom, Spider-Man 2: Great Power = Great Fun
  • Howard Scott Warshaw, Yars' Revenge: From Star Castle Port to Game-Changing Shooter
  • Dan Geisler and Randy Breen, Road Rash: The Game That Kicked Hang-On and Akira, in the Face
  • Mike Posehn and Richard Robbins, Desert Strike: From Killer Choplifter Clone to Classic
  • Garry Kitchen, Bart vs. the Space Mutants: The First and Best Simpsons Game Ever
  • Jane Jensen, Gabriel Knight: Sins of the Fathers: Voodoo Chile
  • Ron Gilbert, David Fox and Gary Winnick, Maniac Mansion: Point-and-Click's Original SCUMM-Bags
  • Clayton Kauzlaric, Voodoo Vince: Pain for Pleasure
  • Warren Spector, Deus Ex: From Troublemaking Shooter to Genre-Defining Conspiracy Theory
  • Jon Van Caneghem, King's Bounty: Putting the "Heroes" into "Might and Magic"
  • Garry Kitchen, Super Battletank: Even Better Than the Real Thing
  • Taichi Ishizuka, The Firemen: Through the Fire and Flames
  • Dave Wishnowski, Pro Wrestling X: A Decade-Long Dream in Development
  • Mark Turmell, WWF Wrestlemania: The Arcade Game: Scotch and Treadmills
  • John Tobias, Mortal Kombat: Enter the Fatality
  • Michael Brook, NHLPA 'FA: Fighting for Fun Before "If It's in the Game, It's in the Game"
  • Craig Broadbooks, NHL FaceOff: A Christmas Story
  • Mark Turmell, NBA Jam: The Birth of Boomshakalaka
  • David A. Palmer, Doom: The Little Jaguar That Could
  • Ken St. Andre and Brian Fargo, Wasteland: Fallout's Unlikely Papa.