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The Pocket Universal Methods of Design : 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions.

The ultimate handbook for designers, students, and even educators, this pocket edition is armed with 100 principles of design knowledge to keep your team sharp.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hanington, Bruce
Otros Autores: Martin, Bella
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Minneapolis : Rockport Publishers, 2017.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover; Title; Copyright; Contents; 001 A/B Testing; 002 AEIOU; 003 Affinity Diagramming; 004 Artifact Analysis; 005 Automated Remote Research; 006 Behavioral Mapping; 007 Bodystorming; 008 Brainstorm Graphic Organizers; 009 Business Origami; 010 Card Sorting; 011 Case Studies; 012 Cognitive Mapping; 013 Cognitive Walkthrough; 014 Collage; 015 Competitive Testing; 016 Concept Mapping; 017 Content Analysis; 018 Content Inventory & Audit; 019 Contextual Design; 020 Contextual Inquiry; 021 Creative Toolkits; 022 Critical Incident Technique; 023 Crowdsourcing; 024 Cultural Probes.
  • 025 Customer Experience Audit026 Design Charette; 027 Design Ethnography; 028 Design Workshops; 029 Desirability Testing; 030 Diary Studies; 031 Directed Storytelling; 032 Elito Method; 033 Ergonomic Analysis; 034 Evaluative Research; 035 Evidence-Based Design; 036 Experience Prototyping; 037 Experience Sampling Method; 038 Experiments; 039 Exploratory Research; 040 Eyetracking; 041 Flexible Modeling; 042 Fly-on-the-Wall Observation; 043 Focus Groups; 044 Generative Research; 045 Graffiti Walls; 046 Heuristic Evaluation; 047 Image Boards; 048 Interviews; 049 KJ Technique; 050 Kano Analysis.
  • 051 Key Performance Indicators (KPIs)052 Laddering; 053 Literature Reviews; 054 The Love Letter & the Breakup Letter; 055 Mental Model Diagrams; 056 Mind Mapping; 057 Observation; 058 Parallel Prototyping; 059 Participant Observation; 060 Participatory Action Research (PAR); 061 Participatory Design; 062 Personal Inventories; 063 Personas; 064 Photo Studies; 065 Picture Cards; 066 Prototyping; 067 Questionnaires; 068 Rapid Iterative Testing & Evaluation (RITE); 069 Remote Moderated Research; 070 Research Through Design; 071 Role-Playing; 072 Scenario Description Swimlanes; 073 Scenarios.
  • 074 Secondary Research075 Semantic Differential; 076 Shadowing; 077 Simulation Exercises; 078 Site Search Analytics; 079 Speed Dating; 080 Stakeholder Maps; 081 Stakeholder Walkthrough; 082 Storyboards; 083 Surveys; 084 Task Analysis; 085 Territory Maps; 086 Thematic Networks; 087 Think-Aloud Protocol; 088 Time-Aware Research; 089 Touchstone Tours; 090 Triading; 091 Triangulation; 092 Unobtrusive Measures; 093 Usability Report; 094 Usability Testing; 095 User Journey Maps; 096 Value Opportunity Analysis; 097 Web Analytics; 098 Weighted Matrix; 099 Wizard of Oz; 100 Word Clouds.