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00000cam a2200000 i 4500 |
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EBSCO_on1012609479 |
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OCoLC |
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20231017213018.0 |
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m o d |
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cr cnu---unuuu |
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171122s2017 ncu ob 001 0 eng d |
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|a N$T
|b eng
|e rda
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|d OCLCQ
|d OCLCO
|d OCLCQ
|d OCLCA
|d OCLCO
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020 |
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|a 9781476630922
|q (electronic bk.)
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|a 1476630925
|q (electronic bk.)
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|z 9781476668765
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|z 1476668760
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|a (OCoLC)1012609479
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050 |
|
4 |
|a GV1469.34.A97
|b G74 2017eb
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|a GAM
|x 001000
|2 bisacsh
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082 |
0 |
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|a 794.8
|2 23
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|a UAMI
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100 |
1 |
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|a Green, Amy M.,
|d 1975-
|e author.
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245 |
1 |
0 |
|a Storytelling in video games :
|b the art of the digital narrative /
|c Amy M. Green.
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264 |
|
1 |
|a Jefferson, North Carolina :
|b McFarland & Company, Inc.,
|c 2017.
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
0 |
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|a Studies in gaming
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504 |
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|a Includes bibliographical references and index.
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505 |
0 |
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|a Digital storytelling and the importance of play -- Structural features of digital stories: agency, immersion and world building -- The primacy of story part 1 : long-form storytelling in digital narratives -- The primacy of story part 2 : shorter playtimes, profound storytelling -- Video game study and the higher education classroom.
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520 |
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|a "Beginning with the structural features of design and play, this book explores video games as both compelling examples of storytelling and as important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more"--
|c Provided by publisher
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588 |
0 |
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|a Print version record.
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
|
0 |
|a Video games
|x Authorship.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Storytelling.
|
650 |
|
6 |
|a Jeux vidéo
|x Art d'écrire.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Art de conter.
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Storytelling
|2 fast
|
650 |
|
7 |
|a Video games
|x Authorship
|2 fast
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Green, Amy M., 1975-
|t Storytelling in video games.
|d Jefferson, North Carolina : McFarland & Company, Inc., 2017
|z 9781476668765
|w (DLC) 2017046874
|w (OCoLC)989968455
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1637031
|z Texto completo
|
938 |
|
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|a ProQuest Ebook Central
|b EBLB
|n EBL5164367
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 1637031
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis39436833
|
938 |
|
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|a YBP Library Services
|b YANK
|n 15001451
|
994 |
|
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|a 92
|b IZTAP
|