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The virtual and the real in planning and urban design : perspectives, practices and applications /

The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computati...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Yamu, Claudia, 1976- (Editor ), Poplin, Alenka (Editor ), Devisch, Oswald, 1975- (Editor ), Roo, Gert de (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Routledge, 2017.
Colección:Routledge research in planning and urban design.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Machine generated contents note: pt. ONE Perspectives in planning and urban design
  • 1. New ways of conditioning space and place in dynamic and transformative environments: liaising between the worlds of matter and the virtual / Claudia Yamu
  • 2. Realizing sensory urban environments: decoding synthetic realities with urban performance simulation / Mona Abdelwahab
  • 3. Doing the right thing: gamification as a means to tuning human behaviour / Anton Eliens
  • 4. ICT, open data and the Internet of Things: potential future trajectories in urban planning / Ulysses Sengupta
  • pt. TWO Help planners plan: decision support, methods, tools and applications
  • 5. Cognitive computing for urban planning / Bernhard Klein
  • 6. Between self-organization and planning: cities and the fractal ordering principle / Pierre Frankhauser
  • 7. Space syntax: a method to measure urban space related to social, economic and cognitive factors / Claudia Yamu
  • 8. From real to virtual and back: a multi-method approach for investigating the impact of urban morphology on human spatial experiences / Gerhard Schmitt
  • 9. Planning support models in an era of shrinking population: recent planning trends and research developments in Japan / Yasushi Asami
  • pt. THREE Get the public on board!
  • 10. Serious GeoGames for civic engagement in urban planning: discussion based on four game prototypes / Nick Brown
  • 11. Mapping and visualizing the built environment and user interaction through facilitated-volunteered geographic-information (f-VGI) / Christopher Seeger
  • 12. Exploring the qualities of GIS-based visual-acoustic simulations of wind parks to support public opinion forming / Adrienne Gret-Regamey
  • 13. X the rods: enhancing interaction within urban setting using light and sound stimuli / Ava Fatah Gen. Schieck
  • 14. Memes and civic action: building and sustaining civic empowerment through the internet / Arun Sukumar.