Cargando…

Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Illigen, Christoph
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Göttingen : Cuvillier Verlag, 2015.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Mi 4500
001 EBSCO_on1003265008
003 OCoLC
005 20231017213018.0
006 m o d
007 cr |n|---|||||
008 170909s2015 gw ob 000 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d MERUC  |d YDX  |d IDB  |d OCLCQ  |d EZ9  |d OCLCO  |d OCLCF  |d OCLCQ  |d N$T  |d OCLCQ  |d OCLCO  |d K6U  |d OCLCQ  |d OCLCA  |d OCLCO 
019 |a 1003255344 
020 |a 3736949162 
020 |a 9783736949164  |q (electronic bk.) 
020 |z 9783954049165 
029 1 |a AU@  |b 000070364458 
035 |a (OCoLC)1003265008  |z (OCoLC)1003255344 
050 4 |a HD9993.E452  |b .L554 2015eb 
082 0 4 |a 338.477948  |2 23 
049 |a UAMI 
100 1 |a Illigen, Christoph. 
245 1 0 |a Customer Competences and Innovation Capability :  |b Empirical Investigation for the Example of the German Video Games Industry. 
260 |a Göttingen :  |b Cuvillier Verlag,  |c 2015. 
300 |a 1 online resource (439 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
505 0 |a Acknowledgment; Content Overview; Contents; List of Abbreviations; List of Definitions; List of Figures; List of Tables; 1. Introduction; 2. Links Between Customer Competences and Innovation Capability -- A Dynamic Capabilities-based Integration; 3. Hypothesized Effects of Customer Competences on Innovation Capability -- A Causal Model; 4. Interrelations between Customer Competences and Innovation Capability -- An Empirical Investigation; 5. Conclusions; A. Content Analysis on Existing Video Game Definitions; B. Financial Information on Selected Companies of the Video Games Industry. 
505 8 |a C. Literature Research on Innovation DefinitionsD. Literature Research on the Antecedents of Innovation Capability; E. Literature Research on Customer Competences Definitions; F. Literature Research on the Interrelations between Innovation Capability and Customer Competences; G. Results of the Indicator Pre-Test; H. Statistics Results of the Empirical Data; I. Questionnaire of the Empirical Investigation; Bibliography. 
504 |a Includes bibliographical references. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Video games industry. 
650 6 |a Jeux vidéo  |x Industrie. 
650 7 |a Computer games industry  |2 fast 
776 0 8 |i Print version:  |a Illigen, Christoph.  |t Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry.  |d Göttingen : Cuvillier Verlag, ©2015  |z 9783954049165 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2130009  |z Texto completo 
938 |a EBL - Ebook Library  |b EBLB  |n EBL5023567 
938 |a EBSCOhost  |b EBSC  |n 2130009 
938 |a YBP Library Services  |b YANK  |n 14785085 
994 |a 92  |b IZTAP