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EBSCO_ocn992167519 |
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OCoLC |
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20231017213018.0 |
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m o d |
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cr cnu|||unuuu |
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170629s2015 xr ob 100 0 eng d |
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|a N$T
|b eng
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|d G3B
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|d OCLCQ
|d OCLCO
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|a 992578040
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|a 9788021080454
|q (electronic bk.)
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|a 8021080450
|q (electronic bk.)
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|z 9788021080447
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|a GBVCP
|b 1018228624
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|a (OCoLC)992167519
|z (OCoLC)992578040
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|a GV1469.15
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|a GAM
|x 001000
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|a 794.8
|2 23
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|a UAMI
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|a Central and Eastern European Game Studies Conference
|n (1st :
|d 2014 :
|c Brno, Czech Republic)
|j author.
|
245 |
1 |
0 |
|a New perspectives in game studies :
|b proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 /
|c edited by Tomáš Bártek, Jan Miškov, Jaroslav Švelch.
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250 |
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|a 1st edition.
|
264 |
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1 |
|a Brno :
|b Masaryk University,
|c 2015.
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
|
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|a computer
|b c
|2 rdamedia
|
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|a online resource
|b cr
|2 rdacarrier
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|a Includes bibliographical references.
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|a Online resource; title from PDF title page (EBSCO, viewed December 28, 2017).
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|a Intro; Contents; Introduction; â#x80;#x9C;You Must Gather Your Party Before Venturing Forthâ#x80;#x9D;: Why Did Computer Games From Around 2000 Become So Important in Poland? (StanisÅ#x82;aw Krawczyk); Grotesque Realism and Carnality: Bakhtinian Inspirations in Video Game Studies (Tomasz Z. Majkowski); The Cluster Worlds of Imagination The Analysis of Collage Technique in Games by Amanita Design (Justyna Janik); Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions (Jan Å velch); Potential of Games in the Field of Urban Planning (Eszter Tóth).
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505 |
8 |
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|a Tetris and Gamification in Marketing Communication (Zdenko Mago)Narratives of Spectatorship: E-sports in Poland (Mateusz Felczak); Author biographies.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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|a Computer games
|x Research
|v Congresses.
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650 |
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|a Video games
|x Research
|v Congresses.
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650 |
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0 |
|a Mass media
|z Europe, Central
|v Congresses.
|
650 |
|
0 |
|a Mass media
|z Europe, Eastern
|v Congresses.
|
650 |
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6 |
|a Jeux vidéo
|x Recherche
|v Congrès.
|
650 |
|
6 |
|a Médias
|z Europe centrale
|v Congrès.
|
650 |
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6 |
|a Médias
|z Europe de l'Est
|v Congrès.
|
650 |
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|a GAMES
|x Board.
|2 bisacsh
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650 |
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|a Mass media
|2 fast
|
651 |
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|a Central Europe
|2 fast
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651 |
|
7 |
|a Eastern Europe
|2 fast
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655 |
|
7 |
|a Conference papers and proceedings
|2 fast
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700 |
1 |
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|a Bártek, Tomáš,
|e editor.
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700 |
1 |
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|a Miškov, Jan,
|e editor.
|
700 |
1 |
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|a Švelch, Jaroslav,
|e editor.
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1543318
|z Texto completo
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938 |
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|a EBL - Ebook Library
|b EBLB
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|a EBSCOhost
|b EBSC
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|a YBP Library Services
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|n 14661607
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994 |
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