The interactive past : archaeology, heritage & and video games /
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games h...
Clasificación: | Libro Electrónico |
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Otros Autores: | , , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Leiden :
Sidestone Press,
[2017]
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Tutorial: An introduction to archaeology, heritage, and video games / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos
- Storytelling for the Next Generation: How a non-profit in Alaska harnessed the power of video games to share and celebrate cultures / Cook Inlet Tribal Council
- Tradigital Knowledge? Indigenous video games, copyright, and the protection of traditional knowledge / Gabrielle Hughes
- Chickens in Video Games: Archaeology and ethics inform upon complex relationships / B. Tyr Fothergill & Catherine Flick
- Herald: How Wispfire used history to create fiction / Roy van der Schilden & Bart Heijltjes
- Designing and Developing a Playful Past in Video Games / Tara Jane Copplestone
- Video Games as Archaeological Sites: Treating digital entertainment as built environments / Andrew Reinhard
- Single White Looter: Have whip, will travel / Erik Malcolm Champion
- On Games that Play Themselves: Agent based models, archaeogaming, and the useful deaths of digital Romans / Shawn Graham
- Playing the Archive: 'Let's Play' videos, game preservation, and the exhibition of play / René Glas, Jesse de Vos, Jasper van Vught & Hugo Zijlstra
- Explaining Archaeological Research with Video Games: The case of Evolving Planet / Xavier Rubio-Campillo, Jorge Caro Saiz, Guillem H. Pongiluppi, Guillem Laborda Cabo & David Ramos Garcia
- Crafting the Past: Unlocking new audiences / Julianne McGraw, Stephen Reid & Jeff Sanders
- The Potential for Modding Communities in Cultural Heritage / Jakub Majewski
- Looking for Group: A collective chapter writing game / The Interactive Past Community; Levelling Up: The playful promise of interactive pasts / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos; Afterword / Colleen Morgan.