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The interactive past : archaeology, heritage & and video games /

Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games h...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Mol, Angenitus Arie Andries, 1984- (Editor ), Ariese-Vandemeulebroucke, Csilla E. (Editor ), Boom, Krijn H. J. (Editor ), Politopoulos, Aris (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Leiden : Sidestone Press, [2017]
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Tutorial: An introduction to archaeology, heritage, and video games / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos
  • Storytelling for the Next Generation: How a non-profit in Alaska harnessed the power of video games to share and celebrate cultures / Cook Inlet Tribal Council
  • Tradigital Knowledge? Indigenous video games, copyright, and the protection of traditional knowledge / Gabrielle Hughes
  • Chickens in Video Games: Archaeology and ethics inform upon complex relationships / B. Tyr Fothergill & Catherine Flick
  • Herald: How Wispfire used history to create fiction / Roy van der Schilden & Bart Heijltjes
  • Designing and Developing a Playful Past in Video Games / Tara Jane Copplestone
  • Video Games as Archaeological Sites: Treating digital entertainment as built environments / Andrew Reinhard
  • Single White Looter: Have whip, will travel / Erik Malcolm Champion
  • On Games that Play Themselves: Agent based models, archaeogaming, and the useful deaths of digital Romans / Shawn Graham
  • Playing the Archive: 'Let's Play' videos, game preservation, and the exhibition of play / René Glas, Jesse de Vos, Jasper van Vught & Hugo Zijlstra
  • Explaining Archaeological Research with Video Games: The case of Evolving Planet / Xavier Rubio-Campillo, Jorge Caro Saiz, Guillem H. Pongiluppi, Guillem Laborda Cabo & David Ramos Garcia
  • Crafting the Past: Unlocking new audiences / Julianne McGraw, Stephen Reid & Jeff Sanders
  • The Potential for Modding Communities in Cultural Heritage / Jakub Majewski
  • Looking for Group: A collective chapter writing game / The Interactive Past Community; Levelling Up: The playful promise of interactive pasts / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos; Afterword / Colleen Morgan.