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00000cam a2200000Ii 4500 |
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EBSCO_ocn987836717 |
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OCoLC |
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20231017213018.0 |
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m o d |
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170523s2017 ne a ob 000 0 eng d |
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|a 2017466432
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|a 018314032
|2 Uk
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|a 987790914
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|q (electronic bk.)
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|q (electronic bk.)
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|z 9789088904370
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|z 9789088904363
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|z 9088904367
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|a (OCoLC)987836717
|z (OCoLC)987790914
|z (OCoLC)987986035
|z (OCoLC)1053897521
|z (OCoLC)1090386937
|z (OCoLC)1204759589
|z (OCoLC)1264866495
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|x 002000
|2 bisacsh
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082 |
0 |
4 |
|a 930.1
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049 |
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|a UAMI
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245 |
0 |
4 |
|a The interactive past :
|b archaeology, heritage & and video games /
|c edited by Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos.
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264 |
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1 |
|a Leiden :
|b Sidestone Press,
|c [2017]
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300 |
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|a 1 online resource (235 pages) :
|b illustrations (some color)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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504 |
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|a Includes bibliographical references.
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588 |
0 |
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|a Online resource; title from PDF title page (Ebook Central, viewed on May 14, 2019).
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520 |
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|a Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re- )creation. Just as video games have embraced the pas.
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505 |
0 |
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|a Tutorial: An introduction to archaeology, heritage, and video games / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos -- Storytelling for the Next Generation: How a non-profit in Alaska harnessed the power of video games to share and celebrate cultures / Cook Inlet Tribal Council -- Tradigital Knowledge? Indigenous video games, copyright, and the protection of traditional knowledge / Gabrielle Hughes -- Chickens in Video Games: Archaeology and ethics inform upon complex relationships / B. Tyr Fothergill & Catherine Flick
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505 |
8 |
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|a Herald: How Wispfire used history to create fiction / Roy van der Schilden & Bart Heijltjes --Designing and Developing a Playful Past in Video Games / Tara Jane Copplestone -- Video Games as Archaeological Sites: Treating digital entertainment as built environments / Andrew Reinhard -- Single White Looter: Have whip, will travel / Erik Malcolm Champion -- On Games that Play Themselves: Agent based models, archaeogaming, and the useful deaths of digital Romans / Shawn Graham -- Playing the Archive: 'Let's Play' videos, game preservation, and the exhibition of play / René Glas, Jesse de Vos, Jasper van Vught & Hugo Zijlstra
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505 |
8 |
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|a Explaining Archaeological Research with Video Games: The case of Evolving Planet / Xavier Rubio-Campillo, Jorge Caro Saiz, Guillem H. Pongiluppi, Guillem Laborda Cabo & David Ramos Garcia -- Crafting the Past: Unlocking new audiences / Julianne McGraw, Stephen Reid & Jeff Sanders -- The Potential for Modding Communities in Cultural Heritage / Jakub Majewski -- Looking for Group: A collective chapter writing game / The Interactive Past Community; Levelling Up: The playful promise of interactive pasts / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos; Afterword / Colleen Morgan.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
|
0 |
|a Archaeology
|v Computer games.
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650 |
|
0 |
|a Virtual reality in archaeology.
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650 |
|
0 |
|a Video games
|x Social aspects.
|
650 |
|
0 |
|a Interactive multimedia
|x Social aspects.
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650 |
|
6 |
|a Réalité virtuelle en archéologie.
|
650 |
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6 |
|a Jeux vidéo
|x Aspect social.
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650 |
|
6 |
|a Multimédias interactifs
|x Aspect social.
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650 |
|
7 |
|a HISTORY
|x Ancient
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Archaeology.
|2 fast
|0 (OCoLC)fst00812938
|
650 |
|
7 |
|a Interactive multimedia
|x Social aspects.
|2 fast
|0 (OCoLC)fst00976005
|
650 |
|
7 |
|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
|
650 |
|
7 |
|a Virtual reality in archaeology.
|2 fast
|0 (OCoLC)fst01167696
|
655 |
|
7 |
|a Computer games.
|2 fast
|0 (OCoLC)fst01423728
|
700 |
1 |
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|a Mol, Angenitus Arie Andries,
|d 1984-
|e editor.
|4 edt
|
700 |
1 |
|
|a Ariese-Vandemeulebroucke, Csilla E.,
|e editor
|4 edt
|
700 |
1 |
|
|a Boom, Krijn H. J.,
|e editor
|4 edt
|
700 |
1 |
|
|a Politopoulos, Aris,
|e editor
|4 edt
|
776 |
0 |
8 |
|i Print version:
|t Interactive past.
|d Leiden : Sidestone Press, [2017]
|z 9789088904370
|w (DLC) 2017466432
|w (OCoLC)966610473
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1521168
|z Texto completo
|
938 |
|
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|a EBL - Ebook Library
|b EBLB
|n EBL4862892
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 1521168
|
938 |
|
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|a YBP Library Services
|b YANK
|n 14502083
|
994 |
|
|
|a 92
|b IZTAP
|