Play to learn : everything you need to know about designing effective learning games /
When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do yo...
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Alexandria, VA :
ATD Press,
[2017]
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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100 | 1 | |a Boller, Sharon, |e author. | |
245 | 1 | 0 | |a Play to learn : |b everything you need to know about designing effective learning games / |c Sharon Boller and Karl Kapp. |
246 | 3 | 0 | |a Everything you need to know about designing effective learning games |
264 | 1 | |a Alexandria, VA : |b ATD Press, |c [2017] | |
264 | 4 | |c ©2017 | |
300 | |a 1 online resource (1 volume) : |b illustrations | ||
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588 | 0 | |a Online resource; title from title page (Safari, viewed March 23, 2017). | |
504 | |a Includes bibliographical references and index. | ||
520 | |a When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide. | ||
505 | 0 | |a Intro -- Title Page -- Copyright -- Contents -- Preface -- Part 1. Playing Games to Learn About Games -- 1. The Basics -- 2. Playing Entertainment Games -- 3. Exploring Learning Games -- Part 2. Making Game Design Choices That Support Learning -- 4. Setting the Right Foundation for Your Learning Game -- 5. Linking Learning With Game Design -- 6. Two Game Design Case Studies -- 7. Matching Scoring to Learning Goals -- Part 3. Putting Game Design Knowledge to Work -- 8. Creating the First Prototype -- 9. Play-Testing -- Part 4. Development and Implementation -- 10. Development Considerations -- 11. Deploying Your Game -- 12. Final Thoughts -- Appendix 1. Entertainment Game Evaluation Worksheet -- Appendix 2. Entertainment Game Evaluation Answer Key -- Appendix 3. Learning Game Evaluation Worksheet -- Appendix 4. Learning Game Evaluation Answer Key -- Appendix 5. Foundational Information for Game Design Document -- Appendix 6. Feed the World: Setup and Rules -- Appendix 7. Learning Game Play-Test Worksheet -- References -- Acknowledgments -- About the Authors -- Index. | |
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
590 | |a eBooks on EBSCOhost |b EBSCO eBook Subscription Academic Collection - Worldwide | ||
650 | 0 | |a Educational games. | |
650 | 0 | |a Computer-assisted instruction. | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Education |x Effect of technological innovations on. | |
650 | 2 | |a Computer-Assisted Instruction | |
650 | 6 | |a Enseignement assisté par ordinateur. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Éducation |x Effets des innovations sur. | |
650 | 7 | |a EDUCATION / Administration / General |2 bisacsh | |
650 | 7 | |a EDUCATION / Organizations & Institutions |2 bisacsh | |
650 | 7 | |a Computer-assisted instruction |2 fast | |
650 | 7 | |a Computer games |x Design |2 fast | |
650 | 7 | |a Education |x Effect of technological innovations on |2 fast | |
650 | 7 | |a Educational games |2 fast | |
700 | 1 | |a Kapp, Karl M., |d 1967- |e author. | |
776 | 0 | 8 | |i Print version: |a Boller, Sharon. |t Play to learn. |z 1562865773 |z 9781562865771 |w (OCoLC)973324918 |
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