Mental illness in popular culture /
"Mental health professionals and advocates typically point a finger at pop culture for sensationalizing and stigmatizing mental illness, perpetuating stereotypes, and capitalizing on the increased anxiety that invariably follows mass shootings at schools, military bases, or workplaces; on publi...
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Santa Barbara, CA :
Praeger,
[2017]
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Part I: Cinema: the big screen. Psychoanalytic renditions and film noir traditions
- The meme of escaped (male) mental patients in American horror films
- Filming hallucinations for A beautiful mind, Black swan, Spider, and Take shelter
- Dissociative identity disorder in horror cinema (you D.I.D.n't see that coming)
- Spirit possession, mental illness, and the movies, or what's gotten into you?
- Hitchcock: master of suspense and mental illness
- McMurphy the Trickster, Foucault, and One flew over the cuckoo's nest
- "Nature played me a dirty trick": illness vs. tolerance in gay-themed film
- Part II: Television: the small screen. Women's agency as madness: "The yellow wallpaper" to Penny dreadful
- Orange is the new color for mental illness
- Suffering soldiers and PTSD: from Saigon to Walton's mountain
- Mirth and mental illness: television comedy and the human condition
- Mentally ill mobsters: from Cagney's White heat to Scarface to Bugsy and Crazy Joe
- How traditional holiday TV Movies depict mental illness
- Cotard's syndrome in True detective, alien invaders, zombies, and pod people
- House, Monk, Dexter, and Hannibal: "super-powered" mentally ill TV characters
- Part III: novels, poetry, memoirs, and short stories. Sanity and perception in Philip K. Dick's Clans of the Alphane moon
- Medea, mothers, and madness: classical culture in popular culture
- Narratives in The snake pit, I never promised you a rose garden, and Girl, interrupted
- Edgar Allan Poe's unreliable narrators, or "madmen know nothing"
- Lovecraft and "an open slice of howling fear"
- Part IV: Comics, art, graphic novels, and video games. Mind games: representations of madness in video games
- Graphic narratives: Bechdel's Fun home and Forney's Marbles
- The X-Men as metaphors: when gayness was illness
- Arkham Asylum's criminally insane inmates and psychotic psychiatrists
- Halfworld's loonies in Rocket Raccoon comics--serious or satire?
- Van Gogh and the changing perceptions of mental illness and art
- From the Beats to Jean-Michel Basquiat: cultural madness and mad art
- "Autists" and merchandising "autistic art"
- Slipping into Silent hill: transnational trauma
- Part 5: Music, musicians, and musical theater. Kurt Cobain, Nirvana, and Generation X's suicide symbol
- Metallica, heavy metal, and "suicide music."