Connected gaming : what making video games can teach us about learning and literacy /
How making and sharing video games offer educational benefits for coding, collaboration, and creativity.
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge, Massachusetts :
The MIT Press,
2016.
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Colección: | John D. and Catherine T. MacArthur Foundation series on digital media and learning.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction
- The serious side : making games for learning
- The social side : making games together beats making them alone
- The cultural side : rethinking access and participation in gaming
- The tangible side : merging old materials with new interfaces for gaming
- The creative side : tools for modding and making games
- Connected gaming for all.