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|a UAMI
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|a Kafai, Yasmin B.,
|e author.
|
245 |
1 |
0 |
|a Connected gaming :
|b what making video games can teach us about learning and literacy /
|c Yasmin B. Kafai and Quinn Burke ; foreword by Constance Steinkuehler.
|
264 |
|
1 |
|a Cambridge, Massachusetts :
|b The MIT Press,
|c 2016.
|
300 |
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|a 1 online resource (xviii, 201 pages) :
|b illustrations
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|a text
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|a The John D. and Catherine T. MacArthur Foundation series on digital media and learning
|
504 |
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|a Includes bibliographical references and index.
|
588 |
0 |
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|a Online resource; title from PDF title page (EBSCO, viewed January 6, 2016).
|
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|a Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all.
|
520 |
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|a How making and sharing video games offer educational benefits for coding, collaboration, and creativity.
|
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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|a Video games in education.
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650 |
|
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|a Computers and children.
|
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|
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|a Computer programming
|x Study and teaching.
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|
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|a Video games
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|a Constructivism (Education)
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|a Learning, Psychology of.
|
650 |
|
6 |
|a Jeux vidéo en éducation.
|
650 |
|
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|a Ordinateurs et enfants.
|
650 |
|
6 |
|a Programmation (Informatique)
|x Étude et enseignement.
|
650 |
|
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|a Jeux vidéo
|x Conception.
|
650 |
|
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|a Constructivisme (Éducation)
|
650 |
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|a Psychologie de l'apprentissage.
|
650 |
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|a EDUCATION
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|a EDUCATION
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650 |
|
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|a Computer programming
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|
650 |
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7 |
|a Computers and children
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|
650 |
|
7 |
|a Constructivism (Education)
|2 fast
|
650 |
|
7 |
|a Learning, Psychology of
|2 fast
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games in education
|2 fast
|
700 |
1 |
|
|a Burke, Quinn,
|d 1976-
|e author.
|
776 |
0 |
8 |
|i Print version:
|a Kafai, Yasmin B.
|t Connected gaming.
|d London ; Cambridge, MA : The MIT Press, [2016]
|z 9780262035378
|w (DLC) 2016016500
|w (OCoLC)946160461
|
830 |
|
0 |
|a John D. and Catherine T. MacArthur Foundation series on digital media and learning.
|
856 |
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