Understanding video game music /
Music is a central component of video games. This book provides methods and concepts for understanding how game music works.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge :
Cambridge University Press,
2016.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction: Beyond the Candelabrum Goals and Agendas ; Part I Analysing Video Game Music ; 1 The Video Game as a Source ; Music in Games ; Before the Gameplay ; Gameplay Music ; The Challenges of the Text ; 2 Methods of Analysis ; In-Game Sources ; Analytical Play
- Programming and Music Data Musical Material ; Satellite Sources ; Production Documents, Reports and Interviews ; Recordings, Liner Notes, Scores, Associated Music ; Reviews and Player Comments ; Representing Game Music ; Part II Critical Perspectives
- 3 Texturing and the Aesthetics of Immersion Immersion and Texturing ; Epic Texturing ; Bodies, Nations and Musical Links ; Your Name Is Bond, James Bond ; Music and Virtual Perception: Variations and Voodoo ; Kant and the Metaphysical Loom ; Conceptual Toolkit
- 4 Music and Virtual Game Worlds Realism, Realities and the Racing Game ; Actual World Cultures, Virtual Worlds ; Virtual Histories ; Modes of Interacting with Virtual Worlds ; Asserting Fairness: Disinterested Music and Game Architectures ; 5 Communication for Play