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00000cam a2200000 i 4500 |
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EBSCO_ocn958454912 |
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OCoLC |
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20231017213018.0 |
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m o d |
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160914s2016 enka ob 001 0 eng d |
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|a IDEBK
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|c IDEBK
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|d CEF
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019 |
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|a 958357312
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035 |
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|a (OCoLC)958454912
|z (OCoLC)958357312
|z (OCoLC)958779575
|z (OCoLC)958783182
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|z (OCoLC)964546140
|z (OCoLC)1005113684
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037 |
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|a 954890
|b MIL
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050 |
|
4 |
|a ML3540.7
|b .S86 2016
|
072 |
|
7 |
|a MUS
|x 041000
|2 bisacsh
|
072 |
|
7 |
|a MUS
|2 ukslc
|
082 |
0 |
4 |
|a 781.5/4
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Summers, Tim,
|d 1987-
|e author.
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245 |
1 |
0 |
|a Understanding video game music /
|c Tim Summers ; foreword by James Hannigan.
|
264 |
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1 |
|a Cambridge :
|b Cambridge University Press,
|c 2016.
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300 |
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|a 1 online resource :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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366 |
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|b 20160908
|c IP
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588 |
0 |
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|a Online resource; title from PDF title page (EBSCO, viewed September 19, 2016).
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504 |
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|a Includes bibliographical references and index.
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520 |
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|a Music is a central component of video games. This book provides methods and concepts for understanding how game music works.
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505 |
8 |
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|a Introduction: Beyond the Candelabrum Goals and Agendas ; Part I Analysing Video Game Music ; 1 The Video Game as a Source ; Music in Games ; Before the Gameplay ; Gameplay Music ; The Challenges of the Text ; 2 Methods of Analysis ; In-Game Sources ; Analytical Play
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505 |
8 |
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|a Programming and Music Data Musical Material ; Satellite Sources ; Production Documents, Reports and Interviews ; Recordings, Liner Notes, Scores, Associated Music ; Reviews and Player Comments ; Representing Game Music ; Part II Critical Perspectives
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505 |
8 |
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|a 3 Texturing and the Aesthetics of Immersion Immersion and Texturing ; Epic Texturing ; Bodies, Nations and Musical Links ; Your Name Is Bond, James Bond ; Music and Virtual Perception: Variations and Voodoo ; Kant and the Metaphysical Loom ; Conceptual Toolkit
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505 |
8 |
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|a 4 Music and Virtual Game Worlds Realism, Realities and the Racing Game ; Actual World Cultures, Virtual Worlds ; Virtual Histories ; Modes of Interacting with Virtual Worlds ; Asserting Fairness: Disinterested Music and Game Architectures ; 5 Communication for Play
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Video game music
|x History and criticism.
|
650 |
|
6 |
|a Jeux vidéo, Musique de
|x Histoire et critique.
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650 |
|
7 |
|a MUSIC
|x Instruction & Study
|x Theory.
|2 bisacsh
|
650 |
|
7 |
|a Video game music.
|2 fast
|0 (OCoLC)fst01740103
|
650 |
|
7 |
|a Videospiel
|2 gnd
|
650 |
|
7 |
|a Computerspiel
|2 gnd
|
650 |
|
7 |
|a Musik
|2 gnd
|
655 |
|
7 |
|a Criticism, interpretation, etc.
|2 fast
|0 (OCoLC)fst01411635
|
700 |
1 |
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|a Hannigan, James,
|e writer of foreword.
|
776 |
0 |
8 |
|i Print version:
|a Summers, Tim, 1987-
|t Understanding video game music.
|d Cambridge : Cambridge University Press, 2016
|z 9781107116870
|z 1107116872
|w (DLC) 2016014926
|w (OCoLC)945804260
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1343217
|z Texto completo
|
938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH37562046
|
938 |
|
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|a EBL - Ebook Library
|b EBLB
|n EBL4659198
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 1343217
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis35943189
|
938 |
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|a YBP Library Services
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