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Too fast to think : how to reclaim your creativity in a hyper-connected work culture /

"Exposing current work environments and practices, Too Fast to Think argues that these two elements are detrimental to and block creativity from flourishing. Employees are too busy, too overloaded with constant information, and too focused on analytical left brain thinking to allow for diffuse...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Lewis, Chris, 1961- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Kogan Page, 2016.
Edición:1st edition.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Too Fast to Think: How to reclaim your creativity in a hyper-connected work culture; Copyright; Dedication; CONTENTS; FOREWORD; PREFACE; ACKNOWLEDGEMENTS; Introduction; Creativity around the world; The eight creative traits; 01: The information overload and the way it's changing us; The scale of the overload; Disproportionate effect of overload on millennial adults; Books have become 'daunting'; How overload is changing the media; How news is changing; The drive to the local; Improved chances for radicals (good and bad); Less willingness to offend; More unreliability; Picture stories.
  • Funny storiesBad news focus; How the world is actually getting better; No information is correlated with 'nothing happening'; Does the lack of reading also damage creativity?; Disproportionate effect of overload on women; What damage is the overload doing to women?; Conclusion; 02: How did we allow ourselves to become so overloaded?; Competition and confidence; What are the problems in the system?; Too siloed and institutionalized; No response to the financial crisis generation; Not working closely enough with employers; What should education be trying to do?; Two worlds, still too far apart.
  • How it can be differentArt used in science; Conclusion; 03: The 'always on' environment and its effect; 'You don't know me'; 'You can't see me'; 'See you later'; 'It's all in my head'; 'It's just a game'; 'Your rules don't apply here'; Physical; Emotional; Rational (mental); Spiritual; Understanding the Type A; The meeting; The greeting; Office layouts; Conclusion; 04: Your brain and how to use it; Empathy and botox; Where did this notion come from?; A bit more complex than just left and right; Processes rather than hemispheres?; The right-brain process; The left-brain process.
  • What you are capable of The impact of overload on the structures; The left-brain process; The right-brain process; The left and right in history and culture; So is the left brain, right brain a dead end?; The awkward interview; The boring presentation; When things go wrong: the link between creativity, mental illness and depression; Flow and pulse: the way to sustainable creativity; The learning cycle; Conclusion; 05: Sleep matters; The link between technology and sleep; The role of light; The link between technology and general well-being; Conclusion; 06: Where great ideas come from.
  • The 'to-do list' versus the 'to-be list'The sense of flow; The big inhibitors; Fear; Mastery and failure; The power of art; Truth, beauty and aesthetics; Conclusion; 07: Generating better ideas; Generating better ideas: it's all about you; Read more; Get out more; Realize the whole subject is paradoxical; Don't allow technology to interrupt; Be present; Conventional education may not be the answer; The next generation is not wrong but different; Don't mistake the illusion of speed for the reality of it; Get more sleep and of a better quality; It's OK to play.