Music video games : performance, politics, and play /
Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. Each chapters investigates important themes surrounding the ways in which we play (and play with) music in video games. Michael Austin&...
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York, NY :
Bloomsbury Academic, an imprint of Bloomsbury Publishing Inc,
2016.
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Colección: | Approaches to digital game studies ;
v. 4. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction: Taking note of music games / Michael Austin
- SIMON : the prelude to modern music video games / William Knoblauch
- Mario Paint Composer and musial (re)play on YouTube / Dana M. Plank
- Active interfaces and thematic events in The legend of Zelda : ocarina of time / Stephanie Lind
- Sample, cycle, sync: the music sequencer and its influence on music video games / Michael Austin
- Consumerism hero : the "selling out" of Guitar hero and Rock band / Mario A. Dozal
- Beat it! : playing the "King of Pop" in video games / Melanie Fritsch
- Virtual jam : a critical analysis of virtual music game environments / David Arditi
- Guitar heros in the classroom : the creative potential of music games / David Roesner, Anna Paisley, and Gianna Cassidy
- Rocksmith and the shaping of player experience / Daniel O'Meara
- Rhythm sense : modality and enactive perception in Rhythm Heaven / Peter Shultz
- Pitching the rhythm : music games for the iPad / Nathan Fleshner
- Afterword: Toadofsky's music lessons / William Cheng.