Knowledge games : how playing games can solve problems, create insight, and make change /
Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's Knowledge Games...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Baltimore :
Johns Hopkins University Press,
[2016]
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Colección: | Tech.edu.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Acknowledgments
- Introduction
- Part I: What are Knowledge Games?
- 1. Contribution
- 2. Design
- Part II: Why Knowledge Games?
- 3. Problem Solving
- 4. Motivation
- 5. Social Interaction
- Part III: Perspectives, Potentials, and Pitfalls
- 6. Amateurs
- 7. Participation
- 8. Data
- 9. Knowledge
- Appendix A. Categories and Examples
- Appendix B. Design Principles, Recommendations, Considerations, and Implications
- Appendix C. Guiding Questions
- Notes
- Index
- A
- B
- C
- D
- E
- F
- G
- H
- I
- J
- K
- L
- M
- N
- O
- P
- Q
- R
- S
- T
- U
- V
- W
- Y
- Z.