Tabla de Contenidos:
  • Machine generated contents note: 1. Providing Distance Education Through Edu-tainment / Esta de Fossard
  • Defining Distance Education / Esta de Fossard
  • Changing Needs of Distance Education in the Modern World / Esta de Fossard
  • Definition of Edu-tainment / Esta de Fossard
  • Substituting for the Teacher through Edu-tainment / Esta de Fossard
  • Importance of Distance Education in Behavior Change Projects / Esta de Fossard
  • Advantages of Distance Education / Esta de Fossard
  • Barriers and Challenges to Distance Education for Behavior Change Support / Esta de Fossard
  • Requirements for Creating Edu-tainment Programs / Esta de Fossard
  • Script Samples: Standard Teaching and Edu-tainment / Esta de Fossard
  • 2. Managing The Edu-tainment Project / Esta de Fossard
  • Managerial Responsibilities for the Edu-tainment Project / Esta de Fossard
  • Preliminary Guidelines for Project Management / Esta de Fossard
  • Contracting with Organizations and Individuals / Esta de Fossard
  • Selecting the Writer / Esta de Fossard
  • Promotion and Advertising / Esta de Fossard
  • Training Needs / Esta de Fossard
  • Choosing the Medium or Media to be Used / Esta de Fossard
  • Major Checklist / Esta de Fossard
  • Tracking System Sample / Esta de Fossard
  • 3. Starting Up The Edu-tainment Project / Esta de Fossard
  • Considerations when Starting Up the Edu-tainment Project / Esta de Fossard
  • Lesson Length / Esta de Fossard
  • Learners' Groups / Esta de Fossard
  • Transforming Knowledge into Action / Esta de Fossard
  • K.A.P. Gap / Esta de Fossard
  • Responses from Learners / Esta de Fossard
  • Field Visits / Esta de Fossard
  • 4. Curriculum Guide / Esta de Fossard
  • Developing the Curriculum / Esta de Fossard
  • Edu-tainment Curriculum Guide Design Workshop / Esta de Fossard
  • Edu-tainment Curriculum Guide Contents / Esta de Fossard
  • Script Review Guidelines / Esta de Fossard
  • 5. Role Of The Writer For Edu-tainment Programming / Esta de Fossard
  • Distance Education Programs to Support and Maintain Behavior Change / Esta de Fossard
  • Role of the Writer / Esta de Fossard
  • Initial Guidelines for Writers and Directors of Edu-tainment Programs / Esta de Fossard
  • Script Page Layout / Esta de Fossard
  • Writing for a Specific Medium: Radio / Esta de Fossard
  • Writing for a Specific Medium: Television / Esta de Fossard
  • Lesson Construction Pattern[--]The 6T Process of Teaching / Esta de Fossard
  • Guidelines for Using Open-ended Questions / Esta de Fossard
  • Guidelines for Interactive Questions for the Testing Portion of the Program / Esta de Fossard
  • Selecting an Edu-tainment Program Format / Esta de Fossard
  • 6. Edu-tainment Formats[--]Radio: The Fictional Workshop / Esta de Fossard
  • Fictional Workshop: Radio / Esta de Fossard
  • Guidelines for Writing the Fictional Workshop / Esta de Fossard
  • Sample: Fictional Workshop / Esta de Fossard
  • Script Cover Page / Esta de Fossard
  • 7. Edu-tainment Formats[--]Radio Or TV: The Drama Series / Esta de Fossard
  • Drama Series: Radio or TV / Esta de Fossard
  • Challenges of Writing a Series / Esta de Fossard
  • Importance of Characters / Esta de Fossard
  • Regular Locations / Esta de Fossard
  • Drama within a Drama / Esta de Fossard
  • Drama Series: "Darpan" from India / Esta de Fossard
  • 8. Edu-tainment Formats: The Drama Serial And Synergistic Programming / Esta de Fossard
  • Drama Serial for Edu-tainment / Esta de Fossard
  • Challenges of the Drama Serial for Edu-tainment / Esta de Fossard
  • Guidelines for Using the Drama Serial for Edu-tainment / Esta de Fossard
  • Synergistic Programming / Esta de Fossard
  • Sample: Service Brings Reward[--]Nepal[--]Radio / Esta de Fossard
  • 9. Edu-tainment Formats[--]TV Or Radio: The Magazine And Reality Programming / Esta de Fossard
  • Magazine Format / Esta de Fossard
  • Segments and the Challenges of a Magazine Program / Esta de Fossard
  • Fictional Magazine / Esta de Fossard
  • 'Under the Green Umbrella' Introduction / Esta de Fossard
  • Guidelines for Reviewing Recorded Interviews, Real-life Stories, and Reality Programs / Esta de Fossard
  • 10. Edu-tainment Formats[--]the Case Study: TV, CD, DVD Or Video / Esta de Fossard
  • Introduction to the Case Study / Esta de Fossard
  • Writer's Guidelines for Case Study Presentation / Esta de Fossard
  • Common Pattern of a Case Study Program / Esta de Fossard
  • Cover Page / Esta de Fossard
  • 11. Support Materials For Edu-tainment Programs / Esta de Fossard
  • Support Materials Introduction / Esta de Fossard
  • Flip Charts / Esta de Fossard
  • Card Books / Esta de Fossard
  • Discussion Groups / Esta de Fossard
  • Facilitator's Discussion Guide / Esta de Fossard
  • Sample: Discussion Group Facilitator's Guide / Esta de Fossard
  • Support Booklets for Distance Education Learners / Esta de Fossard
  • Cover Page / Esta de Fossard
  • Radio Distance Education Course: Registration and Entry Test / Esta de Fossard
  • Introduction to the Distance Education Course / Esta de Fossard
  • Program Response Techniques for Low-Literacy Learners / Esta de Fossard
  • 12. Significance Of Accessible Health Information / Michael Bailey
  • Does the Internet Make Human Behavior More Predictable? / Michael Bailey
  • Information Gap Theory of Curiosity (Also Known as the Curiosity Gap) / Michael Bailey
  • Emotions and Content Design / Michael Bailey
  • Limits of Connectivity / Michael Bailey
  • 13. Global End To End Media Distribution Process / Michael Bailey
  • Stages of the End to End Media Distribution Process / Michael Bailey
  • Overview of the Context / Michael Bailey
  • Who are the FLHWs? / Michael Bailey
  • Pathways of Collaboration / Michael Bailey
  • Paradox of Scale / Michael Bailey
  • Context and Challenges to the Scalability of an End to End Distribution Process / Michael Bailey
  • 14. Context / Michael Bailey
  • Phase 1: Demand / Michael Bailey
  • Phase 2: Collect/Adapt/Produce / Michael Bailey
  • Phase 3: Store/Curate/Share / Michael Bailey
  • Phase 4: Deploy and Distribute / Michael Bailey
  • Phase 5: Evaluate and Iterate / Michael Bailey
  • 15. Key Challenges / Michael Bailey
  • Right Lesson to Draw from "Pilotitus" / Michael Bailey
  • Evolution Toward a Single Process / Michael Bailey
  • Recognizing Appropriate Technologies / Michael Bailey
  • 16. How To Make It Happen / Michael Bailey
  • Collaboration / Michael Bailey
  • Collaboration Network Design / Michael Bailey
  • Motivation to Inspire Collaboration / Michael Bailey
  • Modular Design / Michael Bailey.