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Learning C# by developing games with Unity 5.x : develop your first interactive 2D platformer game by learning the fundamentals of C# /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Lukosek, Greg (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2016.
Edición:Second edition.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Learning C# by developing games with Unity 5.x :  |b develop your first interactive 2D platformer game by learning the fundamentals of C# /  |c Greg Lukosek. 
246 3 |a Learning C Sharp by developing games with Unity 5.x 
250 |a Second edition. 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2016. 
300 |a 1 online resource (1 volume) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
588 |a Description based on online resource; title from cover page (Safari, viewed April 15, 2016). 
500 |a Includes index. 
505 0 |a Cover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Discovering Your Hidden Scripting Skills and Getting Your Environment Ready; Prerequisite knowledge to use this book; Dealing with scriptphobia; Downloading Unity; Obtaining a free license; Teaching behavior to GameObjects; Using Unity's documentation; Do I need to know all that?; C# documentation -- where to find it? Do I need it at all?; The Unity community -- asking others for help; Working with C# script files; Lots of files can create a mess 
505 8 |a Why does my Project tab look different?Creating a C# script file; Introducing the MonoDevelop code editor; Syncing C# files between MonoDevelop and Unity; Opening LearningScript in MonoDevelop; The namespace -- highlighted in blue; The class definition -- highlighted in green; Watching for possible gotchas while creating script files in Unity; Fixing synchronization if it isn't working properly; Adding our script to GameObject; Instance? What is it?; Summary; Chapter 2 : Introducing the Building Blocks for Unity Scripts; Understanding what a variable is and what it does; Naming a variable 
505 8 |a A variable name is just a substitute for a valueCreating a variable and seeing how it works; Declaration; Assignment; Click on Play!; Changing variables; Watching for a possible gotcha when using public variables; What is a method?; Using the term ""method"" instead of ""function""; Method names are substitutes, too; Introducing the class; Inheritance; The Start(), Update(), and Awake() methods and the execution order; Components that communicate using dot syntax; What's with the dots?; Making decisions in code; Using the NOT operator to change the condition 
505 8 |a Checking many conditions in an if statementUsing else if to make complex decisions; Making decisions based on user input; Paper and pencil are powerful tools; Summary; Chapter 3 : Getting into the Details of Variables; Writing C# statements properly; Understanding component properties in Unity's Inspector; Variables become component properties; Unity changes script and variable names slightly; Changing a property's value in the Inspector panel; Displaying public variables in the Inspector panel; Private variables; Naming your variables properly; Beginning variable names with lowercase 
505 8 |a Using multiword variable namesDeclaring a variable and its type; The most common built-in variable types; Assigning values while declaring a variable; Where you declare a variable is important; Variable scope -- determining where a variable can be used; Summary; Chapter 4 : Getting into the Details of Methods; Using methods in a script; Naming methods properly; Beginning method names with an uppercase letter; Using multiword names for a method; Parentheses are part of the method's name; Defining a method the right way; The minimum requirements for defining a method 
505 8 |a Understanding parentheses -- why are they there? 
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650 0 |a Video games  |x Programming. 
650 0 |a C# (Computer program language) 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a C# (Langage de programmation) 
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650 7 |a Video games  |x Programming  |2 fast 
776 0 8 |i Erscheint auch als:  |a Lukosek, Greg  |t Learning c# by developing games with unity 5.x  |d Birmingham : Packt Publishing, 2016  |h 210 S. 
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