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EBSCO_ocn946944190 |
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|a GBB6G3463
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|a 018010539
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|a 946106143
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|z (OCoLC)946106143
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|a CL0500000733
|b Safari Books Online
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|a UAMI
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|a Lukosek, Greg,
|e author.
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1 |
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|a Learning C# by developing games with Unity 5.x :
|b develop your first interactive 2D platformer game by learning the fundamentals of C# /
|c Greg Lukosek.
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|a Learning C Sharp by developing games with Unity 5.x
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250 |
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|a Second edition.
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|a Birmingham, UK :
|b Packt Publishing,
|c 2016.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations.
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Community experience distilled
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588 |
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|a Description based on online resource; title from cover page (Safari, viewed April 15, 2016).
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|a Includes index.
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|a Cover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Discovering Your Hidden Scripting Skills and Getting Your Environment Ready; Prerequisite knowledge to use this book; Dealing with scriptphobia; Downloading Unity; Obtaining a free license; Teaching behavior to GameObjects; Using Unity's documentation; Do I need to know all that?; C# documentation -- where to find it? Do I need it at all?; The Unity community -- asking others for help; Working with C# script files; Lots of files can create a mess
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|a Why does my Project tab look different?Creating a C# script file; Introducing the MonoDevelop code editor; Syncing C# files between MonoDevelop and Unity; Opening LearningScript in MonoDevelop; The namespace -- highlighted in blue; The class definition -- highlighted in green; Watching for possible gotchas while creating script files in Unity; Fixing synchronization if it isn't working properly; Adding our script to GameObject; Instance? What is it?; Summary; Chapter 2 : Introducing the Building Blocks for Unity Scripts; Understanding what a variable is and what it does; Naming a variable
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505 |
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|a A variable name is just a substitute for a valueCreating a variable and seeing how it works; Declaration; Assignment; Click on Play!; Changing variables; Watching for a possible gotcha when using public variables; What is a method?; Using the term ""method"" instead of ""function""; Method names are substitutes, too; Introducing the class; Inheritance; The Start(), Update(), and Awake() methods and the execution order; Components that communicate using dot syntax; What's with the dots?; Making decisions in code; Using the NOT operator to change the condition
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|a Checking many conditions in an if statementUsing else if to make complex decisions; Making decisions based on user input; Paper and pencil are powerful tools; Summary; Chapter 3 : Getting into the Details of Variables; Writing C# statements properly; Understanding component properties in Unity's Inspector; Variables become component properties; Unity changes script and variable names slightly; Changing a property's value in the Inspector panel; Displaying public variables in the Inspector panel; Private variables; Naming your variables properly; Beginning variable names with lowercase
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505 |
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|a Using multiword variable namesDeclaring a variable and its type; The most common built-in variable types; Assigning values while declaring a variable; Where you declare a variable is important; Variable scope -- determining where a variable can be used; Summary; Chapter 4 : Getting into the Details of Methods; Using methods in a script; Naming methods properly; Beginning method names with an uppercase letter; Using multiword names for a method; Parentheses are part of the method's name; Defining a method the right way; The minimum requirements for defining a method
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|a Understanding parentheses -- why are they there?
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a Unity (Electronic resource)
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|a Unity (Electronic resource)
|2 fast
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|a Video games
|x Programming.
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650 |
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|a C# (Computer program language)
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650 |
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|a Jeux vidéo
|x Programmation.
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650 |
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6 |
|a C# (Langage de programmation)
|
650 |
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7 |
|a GAMES / Board
|2 bisacsh
|
650 |
|
7 |
|a C# (Computer program language)
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
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776 |
0 |
8 |
|i Erscheint auch als:
|a Lukosek, Greg
|t Learning c# by developing games with unity 5.x
|d Birmingham : Packt Publishing, 2016
|h 210 S.
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1215161
|z Texto completo
|
938 |
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|a Internet Archive
|b INAR
|n learningcbydevel0000luko_02ed
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938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH30554642
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
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