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00000cam a2200000 i 4500 |
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EBSCO_ocn946944181 |
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OCoLC |
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20231017213018.0 |
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m o d |
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160419s2016 enka o 001 0 eng d |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d IDEBK
|d OCLCF
|d N$T
|d TEFOD
|d KSU
|d DEBSZ
|d DEBBG
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|d OCLCQ
|d COO
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|d UOK
|d CEF
|d NLE
|d UKMGB
|d WYU
|d AGLDB
|d IGB
|d RDF
|d OCLCO
|d OCLCQ
|d OCLCO
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|a GBB6J0068
|2 bnb
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|a 018005609
|2 Uk
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|a 946106137
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|a 9781782175087
|q (electronic bk.)
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|a 1782175083
|q (electronic bk.)
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|a 1785285688
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|a 9781785285684
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|z 9781785285684
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|a AU@
|b 000058967033
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1 |
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|a AU@
|b 000062539848
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1 |
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|a DEBBG
|b BV043969260
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|a DEBSZ
|b 480367361
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1 |
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|a DEBSZ
|b 485797747
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|a GBVCP
|b 882849573
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1 |
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|a UKMGB
|b 018005609
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035 |
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|a (OCoLC)946944181
|z (OCoLC)946106137
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037 |
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|a CL0500000733
|b Safari Books Online
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037 |
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|a A4647716-85FA-430E-88C2-1D183057F169
|b OverDrive, Inc.
|n http://www.overdrive.com
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050 |
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4 |
|a QA76.76.A65
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072 |
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7 |
|a COM
|x 051230
|2 bisacsh
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082 |
0 |
4 |
|a 005.1
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Bilgin, Can,
|e author.
|
245 |
1 |
0 |
|a Mastering cross-platform development with Xamarin :
|b master the skills required to steer cross-platform applications from drawing board to app store(s) using Xamarin /
|c Can Bilgin.
|
264 |
|
1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2016.
|
300 |
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|a 1 online resource :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Community experience distilled
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588 |
0 |
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|a Online resource; title from cover page (Safari, viewed April 15, 2016).
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500 |
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|a Includes index.
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505 |
0 |
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|a Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Developing with Xamarin; Cross-platform projects with Xamarin; Xamarin as a platform; Xamarin as a product; Target platforms; Xamarin on Android; Xamarin on iOS; Windows Runtime apps; Setting up the development environment; Choosing the right development OS; Xamarin Studio setup and configuration; Visual Studio setup and configuration; Emulator options; Emulators for Android; iOS emulation; A typical Xamarin solution structure; Portable class libraries; Shared projects
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505 |
8 |
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|a Xamarin. FormsNuGet packages; Components; Quality in cross-development; Reusability; Abstraction; Loose-coupling; Nativity; Summary; Chapter 2: Memory Management; Application Component lifecycle; Activity lifecycle (Android); Active/Running; Paused; Backgrounded; Stopped; Restarted; Application lifecycle (iOS); Garbage collection; GC on Xamarin projects; SGen garbage collector; Boehm garbage collector (iOS only); Platform-specific concepts; Object reference types; Automatic Reference Counting (ARC); Troubleshooting and diagnosis; Xamarin Profiler; Allocations instrument; Time Profiler
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505 |
8 |
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|a Device Monitor (Android only)Instruments (iOS only); Monotouch Profiler (iOS only); Patterns and best practices; Disposable objects; The lapsed listener problem; Weak references; Cross-domain objects; Cyclic references (cycles); Summary; Chapter 3: Asynchronous Programming; Multithreading on Xamarin; Single thread model; Task-based Asynchronous Pattern; Concurrency model on iOS; Asynchronous methods; Continuation; Cancellation; Progress; Task batches; Parallel execution; Patterns and best practices; Async pattern conversions; Multi-threading with tasks; Exception handling
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505 |
8 |
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|a Initialization patternSemaphores; Background tasks; Background tasks on iOS; Services (Android only); Summary; Chapter 4: Local Data Management; Data in mobile applications; State; App data; Local files; External data; Application data; Installation directory; Android; iOS; Local storage; Android; iOS; Temporary storage; Local filesystem; SQLite; Patterns and best practices; Application preferences; File picker; Backup/Roaming; Android and Backup API; iOS and ubiquitous storage; Summary; Chapter 5: Networking; Connected apps; Web services; Transport; Messaging; SOAP/XML services
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505 |
8 |
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|a RESTful servicesOData and OAuth; OData; OAuth; SignalR; Patterns and best practices; Async conversions; Data model abstraction; Service cache; Platform-specific concepts; Permissions; NSUrlConnection/NSUrlSession (iOS Only); Background downloads; Push notifications; Cloud integration; Azure Mobile Services; Azure offline data; Azure authentication; Summary; Chapter 6: Platform Extras; Content sharing; File pickers and contracts (Windows Store apps); Document Provider extensions (iOS); ContentProvider and ContentResolver (Android); Peripherals; Bluetooth; Wi-Fi Direct; Near Field Communication
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Application software
|x Development.
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650 |
|
0 |
|a Mobile apps.
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650 |
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6 |
|a Logiciels d'application
|x Développement.
|
650 |
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6 |
|a Applications mobiles.
|
650 |
|
7 |
|a COMPUTERS
|x Software Development & Engineering
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Application software
|x Development
|2 fast
|
650 |
|
7 |
|a Mobile apps
|2 fast
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776 |
0 |
8 |
|i Erscheint auch als:
|n Druck-Ausgabe
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830 |
|
0 |
|a Community experience distilled.
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856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1215165
|z Texto completo
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 1215165
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis34332734
|
938 |
|
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|a YBP Library Services
|b YANK
|n 12927539
|
994 |
|
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|a 92
|b IZTAP
|