Xamarin cross-platform development cookbook : a recipe-based practical guide to get you up and running with Xamarin cross-platform development /
Annotation
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
2016.
|
Colección: | Quick answers to common problems.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: One Ring to Rule them All; Chapter 2: Declare Once, Visualize Everywhere; Chapter 3: Native Platform-Specific Views and Behavior; Chapter 4: Different Cars, Same Engine; Chapter 5: Dude, Where's my Data?; Chapter 6: One for All and All for One; Chapter 7: Bind to the Data; Chapter 8: A List to View; Chapter 9: Gestures and Animations; Chapter 10: Test Your Applications, You Must; Chapter 11: Three, Two, One
- Launch and Monitor; Index; Introduction
- Creating a cross-platform solutionCreating a cross-platform login screen; Using common platform features; Authenticating with Facebook and Google providers; Introduction; Creating a tabbed-page cross-platform application; Adding UI behaviors and triggers; Configuring XAML with platform-specific values; Using custom renderers to change the look and feel of views; Introduction; Showing native pages with renderers; Attaching platform-specific gestures; Taking an in-app photo with the native camera page; Introduction; Sharing code between different platforms; Using the dependency locator
- Adding a third-party Dependency Injection ContainerArchitecture design with Model-View-ViewModel (MVVM) pattern; Using the event messenger; Adding localization; Introduction; Creating a shared SQLite data access; Performing CRUD operations in SQLite; Consuming REST web services; Leveraging native REST libraries and making efficient network calls; Introduction; Creating cross-platform plugins; Taking or choosing photos; Getting the GPS location; Show and schedule local notifications; Introduction; Binding data in code; Binding data in XAML; Configuring two-way data binding
- Using value convertersIntroduction; Displaying a collection and selecting a row; Adding, removing, and refreshing items; Customizing the row template; Adding grouping and a jump index list; Introduction; Adding gesture recognizers in XAML; Handling gestures with native platform renderers; Adding cross-platform animations; Introduction; Creating unit tests; Creating acceptance tests with Xamarin. UITest; Using the Xamarin. UITest REPL runtime shell to test the UI; Uploading and running tests in Xamarin Test Cloud; Introduction; Using Xamarin Insights; Publishing iOS applications