Reading graphic novels : genre and narration /
Distinguishing the graphic novel from other types of comic books has presented problems due to the fuzziness of category boundaries. Against the backdrop of prototype theory, the author establishes the graphic novel as a genre whose core feature is complexity, which again is defined by seven gradabl...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin ; Boston :
De Gruyter,
[2016]
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Colección: | Narratologia ;
50. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- 1. Introduction ; 2. Beginnings, Periods, Movements, and Developments ; 2.1 Underground Roots ; 2.2 Alternative Comics and the First Hype of the Graphic Novel ; 2.3 The 1980s and 1990s: Significant Changes on the (Comic) Book Market.
- 2.4 From 2000 on: the Second Hype of the Graphic Novel 2.5 Graphic Novels and bandes dessinées ; 3. Graphic Novels and the Problem of Categorization ; 3.1 Academic Interest in Comics and Graphic Novels ; 3.2 General Categorization Criteria for Graphic Novels.
- 3.2.1 Lengthiness and Serialization 3.2.2 Seriousness and Authenticity ; 3.2.3 Cartoonicity ; 3.2.4 Complexity ; 3.3 From Prototypes to a Typology of Complexity ; 3.3.1 Format, Medium, Mode, and Genre ; 3.3.2 From Classical Categories to Family Resemblances.
- 3.3.3 Fuzzy Boundaries: From Family Resemblances to Prototypical Categories 3.3.4 From Prototypes to a Typology ; 3.3.4.1 Multilayered Plot and Narration ; 3.3.4.2 Multireferential Use of Color ; 3.3.4.3 Complex Text/Image Relation ; 3.3.4.4 Meaning-Enhancing Panel Design/Layout.
- 3.3.4.5 Structural Performativity 3.3.4.6 Multiplicity of References to Texts/Media ; 3.3.4.7 Self-Referential Narration and Metafictional Devices ; 3.3.5 A Short Parenthesis on Autobiography ; 3.4 Critical Approaches to Comics and Graphic Novels.