Procedural content generation for C++ game development : get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library /
Annotation
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Green, Dale (Autor) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
[2016].
|
Colección: | Community experience distilled.
|
Temas: | |
Acceso en línea: | Texto completo Texto completo |
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