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The role-playing society : essays on the cultural influence of RPGs /

"This illustrates the appeal and impact of role-playing games. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. Discusses ways in...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Byers, Andrew (Editor ), Crocco, Francesco (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, 2016.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 4 |a The role-playing society :  |b essays on the cultural influence of RPGs /  |c edited by Andrew Byers and Francesco Crocco. 
264 1 |a Jefferson, North Carolina :  |b McFarland & Company, Inc., Publishers,  |c 2016. 
300 |a 1 online resource (312 pages) 
336 |a text  |b txt  |2 rdacontent 
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504 |a Includes bibliographical references and index. 
520 |a "This illustrates the appeal and impact of role-playing games. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. Discusses ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture"--  |c Provided by publisher 
588 0 |a Print version record. 
505 0 |a Introduction -- Part I. The Player's Guide: The Psychological and Cultural Impact of a Game Genre -- The Satanic Panic and Dungeons & Dragons: A ­Twenty-Five-Year Retrospective / Andrew Byers -- Psychological Effects of Fantasy Games on Their Players: A ­Discourse-Based Look at the Evidence / Andreas Lieberoth and Jonas ­Trier-Knudsen -- Building the Culture of Contingency: Adaptive Choice in Ludic Literature from ­Role-Playing Games to Choose Your Own Adventure Books / Tim Bryant -- Part II. The Tome of Knowledge: Playing to Learn in and across the Disciplines -- Raiding the Last Frontier: Overcoming the Language Barrier in the ESL Classroom / Timm Woods -- "Do you want to be Dr. Frankenstein or Edna Pontellier?": How Getting into Character Enhances Literary Studies / Jonathan M. Bradley -- Playing Between the Lines: Promoting Interdisciplinary Studies with Virtual Worlds / Reneta D. Lansiquot, Candido Cabo and Tamrah D. Cunningham -- Part III. The Book of Change: Enacting Social Transformations -- Teacher as Dungeon Master: Connected Learning, Democratic Classrooms, and Rolling for Initiative / Antero Garcia -- Playing for Change: FreeMarket and the Rise of Serious Tabletop ­Role-Playing Games / Troy Leaman -- Leveling Influence: Klout and the Introduction of Social Leveling / Joseph B. Meyer -- Part IV. The Manual of Play: Seeding New Avenues of Gaming -- Shapers, Portals and Exotic Matter: Living Fiction and Augmented Reality in Google's Ingress / Kai-Uwe Werbeck -- Descent to Munchkin: From ­Pen-and-Paper to Board and Card / Cathlena Martin and Benton Tyler -- The RPG Classroom: ­Re-Purposing Game Mechanics for the Gamification of Education / Francesco Crocco. 
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700 1 |a Crocco, Francesco,  |e editor. 
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