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Mastering OpenLayers 3 : create powerful applications with the most robust open source web mapping library using this advanced guide /

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Farkas, Gábor (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2016.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Creating Simple Maps with OpenLayers 3; Before getting started; Creating a working environment; Structure of OpenLayers 3; Building the layout; Creating the appeal; Writing the code; Using the API documentation; Understanding type definitions; Debugging the code; Summary; Chapter 2: Applying Custom Styles; Before getting started; Basic considerations; Customizing the default appearance; Identifying the classes; Styling the controls; Customizing the attribution control
  • Creating a custom zoom control with CSSStyling vector layers; Customizing the appearance with JavaScript; Changing the overview map and the scale bar; Truncating the coordinate control; Changing the attribution; Creating a WebGIS client layout; Building the HTML; Styling the layout; Writing the code; Summary; Chapter 3: Working with Layers; Before getting started; Using a proxy; Resources to use; Basic considerations; Building a layer tree; Styling the layer tree; Creating a layer tree constructor; Adding layers dynamically; Creating the interface; Extending the constructor
  • Fetching the WMS metadataAdding WMS layers; Adding WFS layers; WFS considerations; Adding vector layers with the File API; Creating the interface; Building the method; Adding vector layers with a library; Removing layers dynamically; Extending a constructor; Changing layer attributes; Styling active layers; Extending the method; Changing the layer order with the Drag and Drop API; Clearing the message bar; Summary; Chapter 4: Using Vector Data; Before getting started; Accessing attributes; Writing the code; Setting attributes; Styling the form; Writing the code; Validating attributes
  • Adjusting the stylesBuilding headers; Writing the code; Creating thematic layers; Extending the layer tree; Creating choropleth maps; Creating categorized maps; Saving vector data; Saving in arbitrary formats; Saving with WFS-T; Modifying the geometry; Summary; Chapter 5: Creating Responsive Applications with Interactions and Controls; Before getting started; Basic considerations; Building the toolbar; Mapping interactions to controls; Creating the control; Adding and removing the control; Adding a selection control; Building a set of feature selection controls; Styling the controls
  • Creating the selection toolsAdding new vector layers; Creating the HTML and the CSS; Extending the layer tree; Building a set of drawing tools; Writing the method; Modifying and snapping to features; Extending the method; Creating new interactions; Understanding ol.interaction.Pointer; Removing features; Dragging features; Extending the method; Building a measuring control; Creating the interaction; Doing geodesic measurements; Calculating lengths even more precisely; Summary; Chapter 6: Controlling the Map
  • View and Projection; Before getting started; Basic considerations