Cargando…

Social, casual and mobile games : the changing gaming landscape /

"Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more peopl...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Leaver, Tama (Editor ), Willson, Michele A., 1964- (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Bloomsbury Academic, 2016.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Social networks, casual games and mobile devices: the shifting contexts of games and gaming / Tama Leaver and Michele Willson
  • The (new?) gaming landscape. Who are the casual gamers? Gender tropes and tokenism in game culture / Lina Eklund ; Between aliens, hackers and birds: non-casual mobile games and casual game design / Brendan Keogh ; Casual gaming: the changing role of the designer / Laureline Chiapello ; Discussions with developers: F2P and the changing landscape of games business development / Tom Phillips
  • Reasons to play. The sociality of asynchronous gameplay: social network games, dead-time and family bonding / Kelly Boudreau and Mia Consalvo ; Digital affection games: cultural lens and critical reflection / Lindsay Grace ; Mobile games and ambient play / Larissa Hjorth and Ingrid Richardson ; Affect and social value in freemium games / Fanny Ramirez
  • Locative play. Riding in cars with strangers: a cross-cultural comparison of privacy and safety in Ingress / Stacy Blasiola, Miao Feng and Adrienne Massanari ; Playful places: uncovering hidden heritage in Ingress / Erin Stark ; Rewriting neighbourhoods: Zombies, Run! and the runner as rhetor / Jamie Henthorn ; The de-gamification of Foursquare? / Rowan Wilken
  • New markets. Social games and game-based revenue models / Mark Balnaves and Gary Madden ; Angry Birds as a social network market / Tama Leaver ; From premium to freemium: the political economy of the app / Davie Nieborg
  • Cheating, gambling and addiction. Social casino apps and digital media practices: new paradigms of consumption / César Albarrán-Torres ; Cheating in Candy Crush Saga / Marcus Carter and Steffan Björn
  • Afterword. Reflections on the casual games market in a post-GamerGate world / Adrienne Shaw and Shira Chess.