GameMaker cookbook : over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system /
Annotation
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing,
2015.
|
Colección: | Quick answers to common problems.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover ; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Game Plan
- Creating Basic Gameplay ; Introduction; Animating a sprite; Moving your player; Adding projectiles; Creating hazards; Programming basic enemies; Setting up player health and lives; Creating scoring mechanism; Creating win/lose scenarios; Chapter 2: It's Under Control
- Exploring Various Control Schemes ; Introduction; Creating 2D movement; Adding a Run button; Making your character jump; Using a point-and-click interface; Following the cursor.
- Setting up a controllerUtilizing analogue joystick acceleration; Adding tap control; Using swipes; Moving characters or objects by tilting a device; Chapter 3: Let's Move It
- Advanced Movement and Layout ; Introduction; Dragging onscreen objects; Dragging objects on a grid; Moving a character on a grid; Setting a path; Creating enemy pathfinding; Controlling a character with a mouse and keyboard; Chapter 4: Let's Get Physical
- Using GameMaker's Physics System ; Introduction; Creating objects that use physics; Alternating gravity; Applying force via magnets; Creating a moving platform.
- Making a ropeChapter 5: Now Hear This!
- Music and Sound Effects ; Introduction; Importing and playing background music; Implementing situational sound effects; Adding sound emitters and listeners; Adjusting the listener orientation; Replicating the Doppler effect with emitters; Chapter 6: It's All GUI!
- Creating Graphical User Interface and Menus ; Introduction; Setting up a basic HUD with code; Making your HUD scalable; Using the GUI layer in full screen mode with views; Adding a title screen; Creating splash pages; Adding a game over screen; Chapter 7: Saving the Day
- Saving Game Data.
- IntroductionCreating game settings; Making a pause screen; Saving player selection and score; Encrypting and decrypting save data; Chapter 8: Light 'em up!
- Enhancing Your Game with Lighting Techniques ; Introduction; Creating a room with a light switch; Lighting objects with a spot light; Changing day to night; Creating a flashlight; Making a flickering torch; Chapter 9 : Particle Man, Particle Man
- Adding Polish to Your Game with Visual Effects and Particles; Introduction; Using particles to simulate kicking up dust; Simulating rainfall; Creating an explosion; Adding screen-shake.
- Using slow motionChapter 10 : Hello, World
- Creating New Dimensions of Play Through Networking; Introduction; Basic networking; Online play; Connecting a client to a server; Setting up asynchronous play for a turn-based game; Index.