Mastering iOS game development : master the advanced concepts of game development for iOS to build impressive games /
Annotation
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing,
2015.
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Colección: | Community experience distilled.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What to Expect in Xcode and Game Development; Registering to be an iOS developer; Asset creation for your awesome game; Entering the game development market; Summary; Chapter 2: Creating the Stuff; Let's talk assets; Sprites; Sound effects; File type; Music; Formats; Best software; Videos; File type; Best software; Creating optimized assets; Video conversion; Audio conversion; How to design your game; Game design document; Summary.
- Chapter 3: Blast Off! Starting with DevelopmentCreating a SpriteKit project in Xcode; Editing our code files; Level design and implementation; Gravity
- player movement; Collision detection; Making our player dance!; Summary; Chapter 4: Let's Keep Going! Adding More Functionality; Adding awesome sound effects; Character animations; Playing with particles; Background; Particle texture; Particle birthrate; Particle life cycle; Particle position range; Angle; Particle speed; Particle acceleration; Particle scale; Particle rotation; Particle color; Particle blend mode.
- Creating menus and multiple levelsCreating enemies; Summary; Chapter 5: Bug Squashing
- Testing and Debugging; Testing our project; Setting up TestFlight users; What's a TestFlight user?; Internal testers; External testers; Using TestFlight as a beta tester; Installation; Testing; Opting out of testing; Squashing those bugs!; Summary; Chapter 6: Making Our Game More Efficient; Managing effects; Battery management
- doing less in the background; Summary; Chapter 7: Deploying and Monetizing; Preparing to deploy; Tips for monetizing; iAds; AdMob; Implementing Chartboost!; Summary.
- Chapter 8: It's Too Dangerous to Go Alone, Take a Friend!Multiplayer integration; Game Center integration; Pushing updates to the AppStore!; I didn't forget ... I just missed it; You're done!; Summary; Index.