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IOS 9 game development essentials : design, build, and publish an iOS game from scratch using the stunning features of iOS 9 /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Gaffney, Chuck (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2015.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Gaffney, Chuck,  |e author. 
245 1 0 |a IOS 9 game development essentials :  |b design, build, and publish an iOS game from scratch using the stunning features of iOS 9 /  |c Chuck Gaffney. 
246 3 0 |a Design, build, and publish an iOS game from scratch using the stunning features of iOS 9 
264 1 |a Birmingham :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed March 17, 2016). 
500 |a Includes index. 
505 8 |a String indicesCommenting in Swift; Boolean; Ints, UInts, floats, and doubles; Integers and unsigned integers; Floats and doubles; Objects in Swift; Type safety and type inference; Optionals; Unwrapping optionals; Optional binding and chaining; Control flow in Swift; If statements; For loops; Do-while loops; Switch statements; Functions and classes; Functions; Tuples; Classes; Summary; Chapter 2: Structuring and Planning a Game Using iOS 9 Storyboards and Segues; Model-View-Controller; An iOS app's lifecycle; The main() function; The UIApplication class/object; The AppDelegate class 
505 8 |a View controllersView controller types; Storyboards and segues; Segues; Storyboards versus coding; Summary; Chapter 3: SpriteKit and 2D Game Design; A brief history of iOS game development engines; The game loop; Tile game -- SwiftSweeper; What is SwiftSweeper?; Creating our SpriteKit game; An overview of the SpriteKit structure and objects; Scene transitions and the choice of code, storyboards, and/or SKS files; An SKTransition example; A SKScene/storyboard example; SKScene transitions with SKS files; Assets, sprites, and icons; Sprite atlases and animating sprites; Creating our game logic 
505 8 |a GameBoardPutting it all together in GameScene.swift; DemoBots; Summary; Chapter 4: SceneKit and 3D Game Design; SceneKit basics and working with nodes; SpriteKit / SceneKit interactivity; The issue with inheritance-based structuring and game design; Our first SceneKit scene -- the Xcode template; SceneKit project flow and structure; SceneKit Debugging Options; Handling user input in SceneKit; SceneKit features introduced in iOS 9 / Xcode 7; Audio nodes and 3D sound; Ambience and music; SpriteKit scene transitions in SceneKit; Fox demo; Particle systems; Placing particles into our pioscene 
505 8 |a SpriteKitSceneKit; Introducing SceneKit and SpriteKit physics; Visually composed game scenescgs; Summary; Chapter 5: GameplayKit; Entities and components; Using GKEntity and GKComponent objects in our games; State machines; Agents, goals, and behaviors; Pathfinding; MinMaxAI; Random sources; Rule systems; Summary; Chapter 6: Exhibit the Metal in Your Game; The Apple Metal API and the graphics pipeline; CPU/GPU framework levels; Graphics pipeline overview; What are shaders?; Types of shaders; Why is Metal faster than OpenGL ES?; The basic Metal object/code structure; Summary 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
630 0 0 |a iOS (Electronic resource) 
630 0 7 |a iOS (Electronic resource)  |2 fast 
650 0 |a Video games  |x Programming. 
650 0 |a iPhone (Smartphone)  |x Mobile apps. 
650 0 |a Video games  |x Design. 
650 0 |a Mobile computing. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Informatique mobile. 
650 7 |a COMPUTERS  |x Computer Literacy.  |2 bisacsh 
650 7 |a COMPUTERS  |x Computer Science.  |2 bisacsh 
650 7 |a COMPUTERS  |x Data Processing.  |2 bisacsh 
650 7 |a COMPUTERS  |x Hardware  |x General.  |2 bisacsh 
650 7 |a COMPUTERS  |x Information Technology.  |2 bisacsh 
650 7 |a COMPUTERS  |x Machine Theory.  |2 bisacsh 
650 7 |a COMPUTERS  |x Reference.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a iPhone (Smartphone)  |2 fast 
650 7 |a Mobile computing  |2 fast 
655 7 |a Mobile apps  |2 fast 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1092627  |z Texto completo 
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